Can You Get to the END OF THE WORLD in Factorio?

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In this video, I really fall off.

0:00 Intro
0:40 Starter Base™
15:23 Real Base™
31:48 Building the EdgeCrawler™
43:31 CrawlerCrawls
1:00:05 Final Ride

Music used:
Laamaa - After Dark (31:22)
Exapunks - Exapunks (31:48)
Exapunsk - Getting Started (38:20)
Cerror and Xylo - Dans la rue (1:00:05)
Necros - Point of Departure (1:01:50)
ETC - Factorio OST
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Happy New Year.
For those of you that wanted the full train ride... Here it is!

DoshDoshington
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Ah yes, who would spend 35 hours walking or driving to the edge of the map when you can spend 80+ hours bulding a base and 400+ hours of waiting/fixing to get there in 3 hours

intraneer
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It will never cease to amaze me how well optimized Factorio is.

Twisted
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I like that the difficulty of this problem is unintuitive when you first hear it. Like just keep walking to the edge, how hard could that be? But then you realize, oh, you need to basically fight your way there over the course of hours. Oh wait, not hours, days. And then you realize you'd need to keep a constant supply of combat equipment going up to the "tip of the spear". And then you realize you need to keep that supply safe until it arrives. The scale of the problem reveals itself in a very satisfying manner.

Brightgalrs
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I love to see how you go through all the engineering steps :
1- having a problem to solve
2- deciding what kind of solution to choose
3- prototyping that solution
4- implementing it
5- resolving all the real world problems occuring

It's real instructive and I genuinely admirate your skills.
I think your really got to the limits of factorio there (pun intended). I mean in term of using the game mecanics. It may be the closest thing to a 100% of the game.

Benjilog
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The imagery of the Engineer jolting awake when an alarm goes off and chasing down a train on foot to obliterate it is amazing lmao

sideways
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"The sight of so many biters triggered a flight or fight response and my body started acting all on its own causing me to build sphagetti by pure instinct"
Dosh has realy gotten traumatised by rampant
understandable though

zsoltzsozso
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I spent a crazy amount of time just creating train parking using circuits so that I could park full trains and have them called when needed. The Dev's announced their train-updates which basically does all that and 20x more the day after I finally perfected it. The goal of automating everything might need to include procrastinating on improvements until the dev automates the task for you. The levels of meta-automation are mindboggling.

Troublechutor
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I have 575 hours played on Factorio, and have beaten the game by launching the rocket in at least 2 different Let's Play series. This video makes me realize I still don't really understand the game.

VechsDavion
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Now build a new base at the edge and run the crawler northbound. We shall see the corner of the map!

KonovDS
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Lol here I am trying to hype myself up to finally launch a rocket after 139 hours of playtime and always stopping at oil because it felt "so complicated".
Super entertaining, awe-inspiring, witty, fun and insane video! thank you for doing all that!

Ellie-ozfu
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With the "build more furnaces" thing, that's one lesson I learned from Creeper World. Having the infrastructure set up is a one-time cost. If the infrastructure is sitting idle, then it's not actually draining resources, however if you need the increased throughput, the infrastructure is already there and ready to use.

In Creeper World, it's more about spamming SAMs/lasers/snipers everywhere to ensure spores don't nuke your base, but it's the same general concept.

goreae
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he always manages to one up himself in a way that requires him to spend EVEN MORE time on factorio! hes a madman!

plantbefore
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The fact that this challenge is even possible shows how well the developers have optimized the game.

davider
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>"vanilla run" implied
>look inside
>uses recursive blueprints mod

10/10 will watch more

TheDoh
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I’m one of those noobs who got spawned in a map like this on my first world. Still have that world over a thousand hours later, and I love it. Its where I figured out all the weird ways to play the game, how train grid is better than bus, how quickly a brownout can go to hell, and of course HOW DAMN ANNOYING BITERS ARE IN EARLY GAME. Fun times!

Electric_Bagpipes
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All of this circuitry and engineering almost makes it seem like you actually have a degree in this kind of stuff, and that you perform this wicked dance of fixing bugs in production as both your job AND your hobby

but that would be ridiculous wouldn't it

Mr_Doon
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The idea of Dosh2023's final moment being a train ride across the world and than ramping off in to the great unknown is very poetic.
Despite the haphazardness and perhaps frustrating nature of your subjects, your narration never ceases to feel light hearted and calming. Its always been a pleasure to pass the time

trampolinex
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I love how you can tell about dosh’s growth as a creator, and the passion he’s starting to find in his newer videos, with better editing, and with a more general positive tone in hi commentary

Thatratpoisonguy
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This has by FAR the best oil and fluids walkthrough I've seen on any factorio video at 8:33. Nothing short of inspirational. Well done.

jungleoboe