How to Setup Light Gun Games in Batocera Part 2

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This tutorial will teach you how to setup and configure light gun games in Batocera. The systems and consoles covered in this tutorial include:

Sega Model 2
Sega Model 3
Wii

Links & products mentioned in the video:

Mayflash W010 Wireless Sensor DolphinBar for Wii:

NioTech Wii Motion Plus Gun for Nintendo Wii (Black,Set of 2):

Wii Remote Controller White (Renewed)

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I’m going to try this out. First time viewer. Thank you for your time and instructions. I appreciate you.

Cbjj
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Thank you again for your work in this, it has really helped. When I setup Time Crisis in MAME using your previous video I was ready to go in then I realized I forgot to set the pedal button :). Now to get Time Crisis 2 and 3 if they are possible along with the rest of the House of the Dead games you haven't covered here. Thanks again.

Trialwolf
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Thanks!! Was looking for all this info a couple of days ago.

philipmangione
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Hey Batocera Nation! I was able to figure out how to set up the light gun for the Lost world Jurassic Park game for Sega Model 3. I made a video on how to calibrate the gun for that specific game. Please feel free to link my video to yours or just take the information and show the community how to set it up. It's the only one on my profile that is public. Thanks!

kellexone
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Thanks for this I was pulling my hair out and all I had to do was turn off Wii emulation to get Dolphin to work

yasind
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Any way to get 2 wii you remotes working? Or other 2Player options?

ewkerman
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Light guns have been sorely missing rom gaming for far too long.

The Sinden Light Gun looks to be the business.

srvuk
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Hi there mate .. absolutely love your videos and watch all your content! thank you for your great content and tutorials as it has helped immensely with getting familiar with batocera. Is the set up the same for sinden light guns or is it slightly different and if so, do you have a tutorial set up guide for sinden?? i am running a raspberry pi 4 with V 38 not sure if that makes a difference or not other than PC ??
Any help would be Very much appreciated.. Thanks in advance Regards Justin

aus.arcades
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Is there a .IMG file you can recommend for downloading the games and if so where is it ? Is this for the pc or raspberry pi? Very informative video as I was struggling on my raspberry pi to sync the Wii remotes so it would work

saxa
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Has anyone figured out how to get Sega M2 games (batocera) working with the sinden lightgun? The games do load but the border disappears.

rgm
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Hi, I really love Batocera, and coming from being diehard recalboxer, it really is the best. THOUGH. I really have a hard time with the Dolphinbar + Wiimote.
I never get the mouse sensor to work. Sometimes a full set of buttons do work ( 1+3 mode ) but i cannot get the sensor to work at all
PS: i have zero problems in recalbox.

HEEEELP

DownMemoryLaneParis
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I think the Star wars game should be ran with the USB flight stick not the gun con it gives you more of the realistic feel in my opinion

wrestling
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Light guns have a large input lag. It is impossible to shoot without the cursor, and with the cursor you have to constantly watch for ill-timed movement.

Setsu
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DO the multi- light gun work with BATOCERA?

darksunwu
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can anyone confirm the wii and mayflash setup works with batocera v 34 for x86 ? I'm trying to set this up but having issues with x86 . The same devices are working fine on a pi4 with batocera v 34

shanb
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I can't open model2 config. When I right click on the icon, it says "open with" as if it isn't an executable

The-Eric-Cartman
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I was able to get The Lost: World Jurassic Park (and the other Model 3 shooting games) working with two Wii remotes and two Dolphin Bars by modifing the Supermodel.ini file in the Config folder. This is what I changed mine to if you wish to copy and paste. (Trigger is Start and A button is coin). If it doesn't work you might have to change anywhere you see "MOUSE" to "MOUSE1" or whatever number your Wii Mote is registering as. (My player 1 was just "MOUSE" and my player 2 was "MOUSE6". It doesn't tell you. You have to do a trial and error process.

;****
;*** Configuration file generated by Supermodel UI® (v0.9 build 151)
;****


[ Global ]

;****
;*** User preferences
;****

XResolution = 1600
YResolution = 1200
FullScreen = 1
FlipStereo = 1
PowerPCFrequency = 100
Crosshairs = 1


;****
;*** General input configuration
;****

InputStart1 = "MOUSE_LEFT_BUTTON, KEY1_1, JOY1_BUTTON9"
InputStart2 = "MOUSE6_LEFT_BUTTON, KEY1_2, JOY2_BUTTON9"
InputCoin1 = "MOUSE_RIGHT_BUTTON, KEY1_3, JOY1_BUTTON10"
InputCoin2 = "MOUSE6_RIGHT_BUTTON, KEY1_4, JOY2_BUTTON10"
InputServiceA = "KEY_5"
InputServiceB = "KEY_7"
InputTestA = "KEY_6"
InputTestB = "KEY_8"
InputJoyDown = "KEY1_DOWN, JOY1_DOWN"
InputJoyDown2 = "JOY2_DOWN"
InputJoyLeft = "KEY1_LEFT, JOY1_LEFT"
InputJoyLeft2 = "JOY2_LEFT"
InputJoyRight = "KEY1_RIGHT, JOY1_RIGHT"
InputJoyRight2 = "JOY2_RIGHT"
InputJoyUp = "KEY1_UP, JOY1_UP"
InputJoyUp2 = "JOY2_UP"
InputEscape = "KEY1_F, JOY1_BUTTON4"
InputEscape2 = "JOY2_BUTTON4"
InputGuard = "KEY1_D, JOY1_BUTTON3"
InputGuard2 = "JOY2_BUTTON3"
InputKick = "KEY1_S, JOY1_BUTTON2"
InputKick2 = "JOY2_BUTTON2"
InputPunch = "KEY1_A, JOY1_BUTTON1"
InputPunch2 = "JOY2_BUTTON1"
InputBeat = "KEY1_S, JOY1_BUTTON2"
InputCharge = "KEY1_D, JOY1_BUTTON3"
InputJump = "KEY1_F, JOY1_BUTTON4"
InputShift = "KEY1_A, JOY1_BUTTON1"
InputLongPass = "KEY1_S, JOY1_BUTTON2"
InputLongPass2 = "JOY2_BUTTON2"
InputShortPass = "KEY1_A, JOY1_BUTTON1"
InputShortPass2 = "JOY2_BUTTON1"
InputShoot = "KEY1_D, JOY1_BUTTON3"
InputShoot2 = "JOY2_BUTTON3"
InputSteering = "JOY1_XAXIS"
InputSteeringLeft = "KEY1_LEFT"
InputSteeringRight = "KEY1_RIGHT"
InputBrake = "KEY1_DOWN, JOY1_DOWN"
InputAccelerator = "KEY1_UP, JOY1_UP"
InputGearShift1 = "KEY1_Q, JOY1_BUTTON5"
InputGearShift2 = "KEY1_W, JOY1_BUTTON6"
InputGearShift3 = "KEY1_E, JOY1_BUTTON7"
InputGearShift4 = "KEY1_R, JOY1_BUTTON8"
InputGearShiftN = "KEY1_T"
InputVR1 = "KEY1_A, JOY1_BUTTON1"
InputVR2 = "KEY1_S, JOY1_BUTTON2"
InputVR3 = "KEY1_D, JOY1_BUTTON3"
InputVR4 = "KEY1_F, JOY1_BUTTON4"
InputViewChange = "KEY1_A, JOY1_BUTTON1"
InputHandBrake = "KEY1_S, JOY1_BUTTON2"
InputTwinJoyCrouch = "KEY1_R, JOY1_BUTTON2"
InputTwinJoyForward = "KEY1_UP, JOY1_YAXIS_NEG"
InputTwinJoyJump = "KEY1_E, JOY1_BUTTON1"
InputTwinJoyReverse = "KEY1_DOWN, JOY1_YAXIS_POS"
InputTwinJoyStrafeLeft = "KEY1_LEFT, JOY1_XAXIS_NEG"
InputTwinJoyStrafeRight = "KEY1_RIGHT, JOY1_XAXIS_POS"
InputTwinJoyTurnLeft = "KEY1_Q, JOY1_RXAXIS_NEG"
InputTwinJoyTurnRight = "KEY1_W, JOY1_RXAXIS_POS"
InputTwinJoyShot1 = "KEY1_A, JOY1_BUTTON5"
InputTwinJoyShot2 = "KEY1_S, JOY1_BUTTON6"
InputTwinJoyTurbo1 = "KEY1_Z, JOY1_BUTTON7"
InputTwinJoyTurbo2 = "KEY1_X, JOY1_BUTTON8"
InputAnalogJoyDown = MOUSE_YAXIS_POS
InputAnalogJoyLeft = MOUSE_XAXIS_NEG
InputAnalogJoyRight = MOUSE_XAXIS_POS
InputAnalogJoyUp = MOUSE_YAXIS_NEG
InputAnalogJoyX = MOUSE_XAXIS_INV
InputAnalogJoyY = MOUSE_YAXIS_INV
InputAnalogJoyTrigger = MOUSE_LEFT_BUTTON
InputGunDown = MOUSE_YAXIS_POS
InputGunLeft = MOUSE_XAXIS_NEG
InputGunRight = MOUSE_XAXIS_POS
InputGunUp = MOUSE_YAXIS_NEG
InputGunX = MOUSE_XAXIS_INV
InputGunY = MOUSE_YAXIS
InputOffscreen = MOUSE_RIGHT_BUTTON
InputTrigger = MOUSE_LEFT_BUTTON
InputAnalogGunLeft = MOUSE_XAXIS_NEG
InputAnalogGunRight = MOUSE_XAXIS_POS
InputAnalogGunUp = MOUSE_YAXIS_NEG
InputAnalogGunDown = MOUSE_YAXIS_POS
InputAnalogGunX = MOUSE_XAXIS_INV
InputAnalogGunY = MOUSE_YAXIS_INV
InputAnalogTriggerLeft = MOUSE_LEFT_BUTTON
InputAnalogTriggerRight = MOUSE_RIGHT_BUTTON
InputGunX2 = MOUSE6_XAXIS_INV
InputGunY2 = MOUSE6_YAXIS
InputOffscreen2 = MOUSE6_RIGHT_BUTTON
InputTrigger2 = MOUSE6_LEFT_BUTTON
InputAnalogJoyTrigger2 = MOUSE6_RIGHT_BUTTON
InputGunLeft2 = MOUSE6_XAXIS_NEG
InputGunRight2 = MOUSE6_XAXIS_POS
InputGunUp2 = MOUSE6_YAXIS_NEG
InputGunDown2 = MOUSE6_YAXIS_POS
InputAnalogGunLeft2 = MOUSE6_XAXIS_NEG
InputAnalogGunRight2 = MOUSE6_XAXIS_POS
InputAnalogGunUp2 = MOUSE6_YAXIS_NEG
InputAnalogGunDown2 = MOUSE6_YAXIS_POS
InputAnalogGunX2 = MOUSE6_XAXIS_INV
InputAnalogGunY2 = MOUSE6_YAXIS_INV
InputAnalogTriggerLeft2 = MOUSE6_LEFT_BUTTON
InputAnalogTriggerRight2 = MOUSE6_RIGHT_BUTTON


[ swtrilgy ]



[ swtrilgyp ]

XResolution = 1600
YResolution = 1200


;****
;*** SUI configuration
;****
;GameListPref=1
Minnis RL\games\Sega Model 3
;GameTimeLog=dayto2pe, 1, 54*oceanhun, 1, 49*lamachin, 1, 367*swtrilgy, 2, 266
;InputMethod=2

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