Making moddable games is quite easy, actually

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Game modding has led to games being fun to play long after their original release. So in this audio visual presentation, I will quickly set up a moddable game.

Music: C418 - Blind Spots
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Note: Yes i also tried lua but I did not like it.

IGoByLotsOfNames
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modded minecraft to game dev pipeline is real

durax-xf
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0:43 I audibly laughed at the censoring of r*st

robuxyyyyyyyyyy
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igblon releasing a video every six months be like

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You are a true programmer, no comments anywhere in sight

truss
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this video made me get out of bed for the first time in 15 years

neb
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Foreshadowing for Ultimate Gregification (Nomifactory: GTCEu on every platform)

atomicanachronism
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what the hell where did the robot voice go

The_Horizon
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One month later and we get a 2 minute video, truly an igblon moment

TalonFloof
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The "Shut the fuck up please" to AI prompt is so true, most of the time that shit is just wrong

Ace-gipf
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This reminds me of a game I used to play a lot called Cortex Command. The game was incredibly modular to the point where even base game content was packaged in the exact same way as mods. This made it very easy to modify and create your own content anywhere, and all game assets were available besides the source code itself. I don't know if this would work well for your game, but it might be a cool idea.

miggles-
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finally, we can explode our computers in the most optimised way possible.

goldencreepersthesecond
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Absolutely based video series. You somehow manage to choose all of the most based tech like Vulkan, C++ and now WASM, and still manage to make sth way beyond a triangle on a screen. Looking forward to your next video.

edgaru
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Yeah that's possible, the issue is, you'll never be able to modify absolutely *everything* about the game like this.
That's the difference between this and minecraft mods, mc mods can modify the actual game code at runtime using mixins, which is made easy because of Java itself.

The issue is though, with a system like the one you made, it works perfectly fine if you're making both the mods and the game, because you can actively modify the engine if limitations are being hit.

But when others make mods, they can't rely on that, so they can only do what's possible within those limitations. However, to me, the idea of mods being able to break *any* rule in the game is what makes it so interesting, but the system you've just made is more like a more powerful version of datapacks than actual mods.

celdaemon
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You were the first channel I ever subscribed to for the hypixel content. I stopped playing a bit ago and have also been doing some programming, so it's kind of surreal to see you making your own game engine
Good luck

AlexMcKenzie-mm
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Oh yeah I forgot you were going insane making a game

AaronL
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As a lua programmer who has designed a 3d version version of perlin noise from scratching, I didn't know that it can be used to make mods 😅

lightninja
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Right now in top of humanity there is:

1º: Wiseguy (who has read the forbidden texts)
2º: Emanuar Kaze
3º: IGBLON
4º: FinalForEach
5º: Vercidium
6º: Threat Interactive

mr.condekua
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For a 3 minute video this was way too useful. Thanks for introducing me into this. My game will be moddable now :D

catsbepurrinmreooowww
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wow wasm is actualy a very nice choise i wouldnt have tought off

FireDragon
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