[Path of Exile] Cast On Damage Taken Nerf

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Reviving the discharge dream.

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Congratulations on your 600th video, Kripp.

StNqwerty
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Diablo 2 Ladder Reset 26 November ! Upvote bitches !

VaJohn
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Love how much thought he puts into these builds. Dude is hardcore.

CorruptCameldotCom
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great video kripp, enjoyed watching it even though i haven't played path of exile yet.

stfuenviousnoob
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It may only be me but I always get the feeling these nerfs hurt the less powerful chars the most.

ivanlagrossemoule
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The Summonmancer (a.k.a. Zookeeper, Overlord, Skelemancer, Skeletor, Lord of Mages, Summoner) is a build for the Necromancer that relies on a large number of minions to overwhelm and deal damage to enemies. The role of the player in this build is to support his army by inflicting enemies with curses, replacing fallen minions and by casting Corpse Explosion. When partying with other players, the Summonmancer enhances their strengths by casting appropriate curses on enemies and distracting foes with his minions.
The Summonmancer build is quite effective thanks to the synergies added in Patch 1.10. Prior to this patch, maxed out skeletons were weak. The Summonmancer frequently relied on revive monster skill because the monster's life scaled with the amount of players in the map. If there were eight players, the summoned monster's life would be eight times greater.

Since version 1.10, skeletons and skeleton magi became much more effective. With an Act II Offensive mercenary from Nightmare giving an aura, the skeleton army became quite powerful. It is even able to last until Hell in Act V, although Hell is generally the point at which having optimized equipment becomes necessary.

The Summonmancer had certain complimentary skills. This build can generally get away with no energy, so points will go towards enough strength to use equipment, enough dexterity to use Homunculus for max block (roughly 193), with all remaining points spent on vitality. Even though the Iron Maiden curse might seem good for this build, it will not make his minions last long. In Hell mode Act V, the minions die from enemies, so skeleton mastery and items that give +skill are needed to keep them alive. Decrepify is a great curse for a summoning necromancer when fighting Act bosses because it decreases the boss' damage output by slowing them down and in some cases, allow their attacks to be interrupted. Using a good blocking shield with high dexterity is recommended - the percentage-based block chance scales naturally, unlike skills such as Bone Armor.

The Summonmancer provides an excellent meat shield. If the Summonmancer has maxed out skeleton skills, and the proper plus-skill equipment, they can have 13+ skeleton warriors and 13+ skeleton mages (Thirteen is a typical average although up to fifteen has been proven possible). This vast number of minions acts as a multi-faceted tank, absorbing the damage. Since there are so many minions, it is easy for companion players to avoid getting hurt.

A drawback in online play of a Summonmancer is the lag, giving it the alternate name of the Lagromancer because of the amount of minions on screen forces all computers synchronized to slow down to the speed of the slowest computer. This is a less of a problem now, for three reasons. First, there were early bugs that caused serious slowdown with lots of minions but they were fixed. Second, computers are much faster now than in Diablo 2's early days. Third, patch 1.10 reduced the number of skeletons by about a third while scaling up their power. Most players do not have problems with the large number of skeletons, as they contribute greatly to the party and in their current numbers, are generally much less than the enemies the party faces. It should also be noted, that too many minions/spells/projectiles at once affects Frame rate, which when low enough, simulates lag.

Zonteck
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I had a very different Discharge (somewhat) build.

If you run CI with a bit of Block/Stun Recovery, you can substitute Cast When Stunned - in part - for CwDT, because it casts spells at full level. I now run a 4L with lvl2CwDT and a 4L with high-lvl CwSt. Obviously this is a very different build, and Discharge isn't responsible for all of the damage output. But it can still auto-trigger gems at high-level.

IMortage
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Damn I miss this kind of enthusiasm from the Kripp.

Schmidteren
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Jeez, how many cones did u smoke before this video Kripp?

chrisrand
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Kripp, it appears that CoDT actually applies before damage reduction and such, and likely before *everything* else, meaning that you should be able to safely level the CoDT gem and get the procs as often as you need them even though it's 5 times less often at level 20. This isn't confirmed but from my own and other peoples' experiences the typical CoDT proc setups still work just fine with higher level gems. It's worth experimenting with more, for sure.

Stez
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Kripp is back on the ol Canadia weed again.

DarkAndTriumphant
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This was a reasonable change, even though many were abus... I mean utilizing it for high end builds.

deathfog
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when he fades out at the end it looks like he has a halo with the WP :x

ezpiedalexander
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So does the gem trigger often by a flat percentage or by a base amount of attacks per minute? sorry, kinda new to this thanks.

SypherGamingNetwork
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If you level CWDT up, it won't become a bottleneck, right? All this means is you need to level it up more?

RandyLott
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Kripp! Try a Cast on Crit Spectral Throw GMP Discharge Build with Volls Protector! This would be a different approach to Discharge while still doing magnificent damage. 

Scorptice
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Why wouldn't he level up all his gems to level 20? In that case his curses won't get affected o.O (Sorry for asking this kind of stupid question.. I'm new to the game T_T)

Anthony-rilu
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It's going fine Kripparian, just did one crazy ass lvl 72 map, damn... I need better char/gear xD

Schmidteren
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good to see you at least changed the shirt once in a few days

ToToTo
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Old comment systems is back on certain videos already! :D

Cadentem