Strategic Command: WWII | St Nazaire Captured | Allies | EP35

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Info (from steam store page):

Fury Software’s Strategic Command series is back, and this time it will be taking on the world!

Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.

Building on the success of Strategic Command WWII: War in Europe, this new turn based game will provide even more opportunities to try out different strategies, maximising re-playability to the utmost!

Can Germany, Italy and Japan triumph and construct their new world order, or will triumph turn to disaster as the rest of the world mobilizes to meet force with force?

This is your opportunity to take command and change history!

Features

New Features! From limited naval repairs to Kamikazes.
Take command of the Axis or Allies, and re-fight the whole of WWII!
Let the computer take control of some of your allies so you can concentrate on your favorite theaters.
Play on a top-down hex based map spanning the entire globe.
In addition to the Grand Campaign starting in 1939, Strategic Command WWII: World At War also includes shorter scenarios.
A realistic Fog of War simulates the historical atmosphere where you have to make decisions with only partial knowledge of your opponent's intentions and dispositions.
Play with a choice of 3-D unit graphics, or NATO countersif you prefer a more traditional wargaming experience
Research and upgrade your unitswith a unique level of choices! Infantry Weapons, Rockets, Anti-Submarine Warfare, Amphibious Warfare, and more!
Use Diplomacy to win over new allies and use your intelligence to undermine the enemy!
Contains a large number of strategic level Decision Events for you to choose your path to victory.
Very easy to use Editor to make your own “what-if” scenarios or create new maps and campaigns from scratch. Modders will be glad to know that this game can have 10 Major powers.
As a result we have a very active modding community who share their developments with other players, whether it be changing the look of the map or designing new campaigns, even covering conflicts in other time periods, there is a lot there!
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you are near japan. you may want to think about lots of fighters and upgraded ships with anti-aircraft for (kamikaze)

clydemccall
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Here's a couple of random thoughts from across the pond. 1. The Western Front: I don't recall you preparing the three airborne units in England for a jump. IMHO- Forget Denmark, leave that to Sweden when the times comes. Drop them in France or the Low Countries. Can French units be used to liberate Vichy France? Actually, I'm surprised the AI doesn't eliminate Vichy as of November 1942. The Med & Balkans: Can you do a Turkish amphibious end run in the Black Sea? They have a cruiser to scout out the ports. Who knows, maybe there's an unguarded port. Hold on in Greece, once you crush everything in Italy, swing south and try a trap the Germans in Bulgaria and Romania. China/Russia: Keep it up. Pacific: Once you initially landed your USMC units, redeploy them on to long range amphibious transport and take Saipan, then go for the throat and assault the Japanese home islands. Hope you don't mind my kibitzing, I really look forward to watching you posts.

nickwilson
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Why let the German sub escape? You have plenty to sink it and it could do some damage against American transports in the Atlantic.

carlhart
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You didn't touch the British fleet off Ceylon and India, along with the Indian marines. Your Indians have a full research queue and about 5 units total. Perhaps you should stop teching and build a few units for them....


Units keep slipping into permanent idle, now you've lost your Russian BB in the Gulf of Bothnia.

crumbum
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