Mari! by Fastulator (Kart Fighter, Hummer Team)

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Neutral Special: Fireball/Hadoken!
Mari shoots a fireball, hold special for a faster more kill based one!

Side Special: Spindash!
Mari does a spindash, however, like somari, mari cant be regular and mash to charge spindash :sigh: and it cancels and sends you slightly up upon hit, allowing for aerial connections
you have to time your charges for different speed, you'll know which charge once a sound plays with a blue ring that grows in size for each charge
CHARGE 1
A decent speed, if you dont wanna use charge 2, use this
CHARGE 2
A more faster speed, the most practical one next to charge 1
CHARGE 3
This is mostly intended for kills, if you miss your usually dead, this one dosent have a set knockback for combo's, instead you will usually kill with this one

Up Special: Cape Float
Mari rises up in the air with a cape from SMW, much like peach up b, afterwards, you slowly descend, however mari does take a great fall afterwards (or if you press down) you can also cancel out of this

Down Special: Crate
Mari uses a crate to hide temporarily! the crate can tank 1 hit (or projectiles up intill the crate leave)
Press A (Or Up) to exit the crate early
Press Special to throw the crate

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