Revisiting Subsoilers in Farming Simulator 22

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After some comments in my Fieldwork video I thought we should revisit subsoilers as they are not all created equal it seems. Some give a stubble tillage texture while others cultivated and another still rolled seedbed. Whats up with all of this?

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#FarmingSimulator22 #FS22
Комментарии
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It's frustrating that we have to resort to these sorts of test just to figure out how individual tools work. At lot of the guesswork could be removed if they just updated the field info popup test to include all the information needed to see what is going on. Instead of just a "Plowing Required", it should have a list of green text listing all of the relevant states: Plowed, Mulched, Cultivated, Fertilized, Bee Pollinated, etc.

Hedgehobbit
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After 120 hours of playing this game, thanks. It just basically breaks down to this -- Giants did not play test this game.

GoTheEyes
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To me, you have simply pointed out the numerous bugs with subsoilers, that I hope someone has reported and Giants will be fixing in the next patch. Personally, I stay away from them now because IMO, there is not a large enough rock picker in game to make it worth the time savings from subsoiling versus plowing - according to the FS Academy, which is more and more seemly appearing to be their defacto game documentation, subsoilers should ALL bring up large rocks, and I say F#$K Large Rocks

dansiegel
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I don't know if it's been stated, but you need to leave the grass filter (Or any other crop filter for that matter) on to see what state it is in on the other menus.

RenniaTrayvold
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You need to select the seed type (grass) in order to see it as a growing state

thijslokhorst
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If you listen closely, you can hear the screams of the GIANTS project manager who just told the boss the December patch was ready to ship.

NoahWolfe
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They have to make this game more consistent where new players also get the chance to learn how the game mechanics work. It is not consistent to have subsoilers that leave stubble tillage and cultivated state. They should all leave cultivated state and do the same in that matter.

joepvanberkel
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You should try the French map, you might get different results yet. Like on elmcreek, with a plow you get small rocks like you are supposed to. On the French map, you get big rocks.
Is there any word from giants about updates?

chrisasst
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I would say, while in the stubble tillage state, the stubble is acting like a mulch that us smothering the weeds out. Until you disturb the mulch with a power harrow or cultivator. A plain seeder "possibly the Lemkin" or a planter maybe able to plant seed without disturbing the stubble causing no weeds. If Giants have went to that much detail with no till and weed control, I can't wait for Farming Agency's new Terra maps.

chrismiller
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Thanks for revealing the passthrough / combination option on some of those implements... i didn't think of that before... will save a pass.

darthjeder
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Really dont recommend a power harrow unless you have weeds turned of.

marumaru
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I want to know how to get 100 %yield bonus and use the bednar FB 3000 what steps what I have to take to get 100 % yield. Do I still have to fertilize the field before using the bednar or what steps do I take?

cadengraves
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Fantastic video -- goes to show we need a patch ASAP. Field prep right now is just borked all around.

odd_inspection
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I came here from looking how to set up a bednar to terraland 6000. I'll go back to the manual

shaun
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so with the seeder on the first one you tested you forgot to lower the seeder and it does need seperate lowering than the subsoiler.

Thebuffshaman
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Optical illusion, same weedage. Also even if not same weed amount, would it matter if its more or less?

alexandercuna
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Did this get sorted or is it still a complete sh*t show?

terrafarmer
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WTF is the front thing for, Fertilizer?

badbonzai
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I don't know if it was my comment, or better to call it rant about how massively Giants fucked up this release but yeah ... wrong descriptions, wrong field textures and/or states and a complete mess an how/why/when/howmuch weed will be produced.

It's a bloody nightmare to play more then meaninglessly drive a tractor from left to right in FS22 :((

Oroberus
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This information should just stay in the infromations when you buy the stuff in the shop. Its like you go buy a car in a shop and dont know how many seats it has or what engine until you bought it and drive it.

phoenixsui