Sonic Generations - Classic Sonic Improvement Mod (WIP DEMO 2)

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This time I show ya Chemical Plant, Sky Sanctuary, and the Death Egg Robot boss fight!

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QualityCrisisProductions
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Join me discord if you dare.
It's a scary place but at least you'll get updates on the progress of this mod if your interested. You should at least see if you can beat the fastest leaving record.

ShowinGrowin
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Thank you for working on this! The classic sonic portion of the game was my largest gripe with this game, and wow, you're fixing it!

fat-hat
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Oh yeah and before anyone asks about the OP spindash. The final mod will include an option for it. The nerfed one has been slightly buffed since the Green Hill Wip as well. There will also be a "no graphical changes" version if you don't like what I did to the graphics.

ShowinGrowin
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I'm not one to shit on SEGA and Sonic Team with the derogatory proviso: "Fans can do a better job than Sega, " but dayum, superb work!

bean
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This mod is a blessing. The closest we had to more accurate Classic physics before was Fixing Generations Forever. The edited stages make it even better. Thanks and keep it up!

kyanoangl_old
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Can someone fix classic sonics spindash in 3d? Combined with this and the homing attack skill we can have true adventure gameplay

ΝικόλαςΕμμανουηλΜπαμιατζογλου
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The Sonic Gens Gamebanana page feels....dead.

Bluwolfblitz
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Do you have plans to include the Drop Dash from Sonic Mania as an unlockable ability in the Skill Shop? Or maybe perhaps the Super Peelout?

OmegaChase
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The spindash is nerfed but the boosters sure aren't

FTBeatsVEVO
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Man, you even replicated the camera movement, Good Job m8


Also, is it possible to add animations on where he is going too F A S T? (Y'know like the ones from CD and Mania)

nansmm
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Yo IDK why but it looks like the way he gains speed is really jerky. Like he goes on speed for a lil while and then is suddenly going a whole lot faster

DBK_Productions
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There is someway to make the 3d Controlls better?

RackerTheRascalMashup
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I don’t know, did you have to nerf the Spin Dash THAT much? It looks kind of annoying and arbitrarily short. I get that you’re trying to emphasize the roll physics more, but the OG Spin Dash wasn’t THIS weakened. I feel like you could still find-tune it a bit more to find a more fitting balance, like with the jump.

Also, I feel like the Flickies are less fitting in SS than you think, the parrots at least fit the more fantastically realistic aesthetic better than the cartoony birds do. At least mix a few parrots in there with them, or better yet put the Flickies in a stage where it would make more sense, like Green Hill. That stage doesn’t have any wildlife there, I think the Flickies would be a much more fitting addition to that stage instead of a replacement in Sky Sanctuary.

HeroOfLight
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Ive never played the console version of this game before and its really really zoomed in here, you cant really see whats in front of you most of the time

jonathanodude
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The D.E.R's animations are broken

Or way too fast

theextremeanimator
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Wow this is so good. Thank you for doing this!

drawingnimbus
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Is it possile to fix the Spindash in 3D? This mod looks amazing so far btw.

oggiv
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Remove the Boost Pads, THEN let's get rollin'!

DeeJamari
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Is there anyway to make sonic do a different animation when you reach a high speed?

JEFFssbm
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Looks great but I feel like he goes a *little* bit too fast

DBK_Productions