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Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
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We take a look at the original Sid Meier's Pirates! which was programmed on the Commodore 64 in BASIC, in large part. We take a look at some bugs and quirks in the game, and find evidence of abandoned features and scenarios in the source code. Thanks to TheFatman for his discovery of the SID diagnostic screen in C-64 Pirates!
To support 8-Bit Show And Tell:
Index:
0:00 Some history and info about Pirates! and Sid Meier
3:51 Pirates! gameplay
10:35 Bug: forward bow cannon fire
11:38 Silver Train Ignorance: A Rather Unpromising Start
16:35 Broken SID Detection & Effect
22:12 Gold overflow bug
25:12 Crashing Pirates! to BASIC
27:05 Using "OLD" to cleanly see Pirates!' BASIC code
29:25 Pirates of the Spanish Main!!
32:40 The Pirates of Tortuga: Lost Scenario
37:15 Broken SID Detection Code
42:45 Side 2 MAIN listing, and Nostalgia shout-out
44:41 Thanks
To support 8-Bit Show And Tell:
Index:
0:00 Some history and info about Pirates! and Sid Meier
3:51 Pirates! gameplay
10:35 Bug: forward bow cannon fire
11:38 Silver Train Ignorance: A Rather Unpromising Start
16:35 Broken SID Detection & Effect
22:12 Gold overflow bug
25:12 Crashing Pirates! to BASIC
27:05 Using "OLD" to cleanly see Pirates!' BASIC code
29:25 Pirates of the Spanish Main!!
32:40 The Pirates of Tortuga: Lost Scenario
37:15 Broken SID Detection Code
42:45 Side 2 MAIN listing, and Nostalgia shout-out
44:41 Thanks
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