Call of War 2.0 | Guide to Economy

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Your economy is the engine of your war machine. Learn how to master your economy and become successful in Call of War.

00:00 Economical buildings
01:48 Day 1 economy
03:11 Day 4 economy
05:01 Late game economy
09:05 Economy through warfare
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This is a MUST VIEW for starting players, they typically only "enhance" economy through expansion, which dilutes armies, lowers morale by expansion penalty and usually results in more casualties and thus reinvestment in production of battle units is required, and at the end they are fading away against more experienced players, or players expanding less aggressively.

patricksmit
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I would call myself a seasoned player but because i didnt play regularly I never really used a strategy other than conquering and more conquering just sustaining my army through the won ressources. Now i can actually try to play a game and have a solid strategy... a really good, helpful, interesting and well presented video, I must say

maxbrauer
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Just started playing this game and you've explained things so well that I think I may have a chance at actually figuring it all out lol thank you! Subscribed and looking forward to more videos! :)

jessifishman
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1: Expansion early is always better than investing in industry early but it’s also riskier against good enemies.

2: if you’re gonna expand early don’t bother with industry. Just build a bigger army. Once you settle down then you build industry since it takes time for industry to take off and they’re pretty expensive too.

3: industry in cities is usually still better than rural provinces because it also boost your money production much more. But rural province gives faster resource production earlier since it only needs 3 lvls.

4: If you’re not expanding as much you can rush max lvl industry in 3-4 of your cities by day 5-6 with the help of stock market.

saosaqii
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You should make videos on different strategies, like medium tank spam, militia with artillery,
planes with light tanks, armoured cars with light tanks etc. and explain the pros and cons of each

destructo_mamba_embergb
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I am doing the Fireteam tactics competition in an hour from now. This video is very helpful

ravens
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Great video, cleared up a lot for me (level 2 industry, expand, then build recruitment stations).

govenormayor
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Thanks for blurring out my units. 😅
Really educational video btw.

frge
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Your way of building up an economy is different than mine, but I will try it your way the first chance I get.

alfford
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Really interesting video, I’ve learnt things here even though I’ve played CoW for a while now

RubberToeYT
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I always found a few issues that i would have thought CoW would fix.
Here we go
1) resources are still to low
2) manpower output still to low
3) upgrading the economy doesnt yield enough returns for time and resources spent
4) roads. Why? I would have thought they would fix this. As to make them visible on the map, and increase economy and manpower.
5) propaganda should have multi functions as well
6) defences should yield some moral benefits as well as AA capabilities
7) Defences should have upgrades were static Artillery would be included, coastal defenses such as bombardment as well as AA.
8) more troops. Basically keeps us engaged at moving more units around. I just find there is not enough units.
9) cap gold use per game. Im a gold user, but would welcome a max out per match. Ill still spend, but being it down a few notches
10) 2 day inactivity is too long, and curb the multi accounting. I played a 22 player game with one dude with 5 countries
11) tech costs are to high, and CoW should randomize what players can access in technology and when. (Spice it up)
12) random ingame bonuses and prizes. . Again spice it up.
13) defense troops and offense troops, and economy. Set different budgets for each could be interesting
Side note: ports and airports should also yield resources and manpower
I would add power stations and radar as well.
Thanks for reading

mossion
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I’ve been waiting for one of these for months

Adishywishy-nyli
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People think Im using gold as China in historic because I'll have 300 troops on day 8 then I explain to them my economy is maxxed and I'm making like 1k of everything a hour and am mostly spamming cheep fast build units

philtheunikorn
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Bro You are a Goat thanks for the video.

LeopoldChristopher
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This is awsome thanks..😊 i always run out of rss so im forced to attacking way to soon.

KINGT
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Hello BMFox, do you know when the unit upkeep is normally subtracted? At day change or gradually over the course of the day?

powerdude
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Great video
also, 'Worcester' is actually pronounced 'Wuss-ter'
-signed, a Massachusetts resident

cerealissoup
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sometime, when i am super strong in the game i would just use some chokepoint as a toll to earn extra resources from other player. like one time I controlled the suez as saudi i would forces people who past by pay me what resources i am low at

CookIe-fjoo
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dud thx 4 ur video i really need this kind of guild, keep it up!

Sampiano
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Hey you vid realy helped me out but I stilm strugle to find a good bamance between economy and warfare do you have any tips to find a balance?

atahanarslan