Smooth Moves

preview_player
Показать описание
Cinema 4D R23 includes key enhancements to the animation workflow making it easier to create and manipulate keyframes, produce fantastic new character animation rigs, and manage your character poses, retargeting, and skinning. In this video Maxon character specialist introduces the new features and workflow enhancements like the new Pose Library, Character Solver, Delta Mush, Toon and Face Rigs, Filtering in Attribute Manager and Timeline, Keyframing Optimization, Copy&Paste Ease, Markers with a brand new HUD.

More details about R23 features can be found here:



Рекомендации по теме
Комментарии
Автор

At last! great update on characters tools. Thanks Orestis

oliverlueiza
Автор

Love you Guys!! I was looking forward for face rig!!

nobodysausage
Автор

My prayers have been answered - this is the best release of C4D since a long time, so awesome!! They really listened to the customers here

evesattler
Автор

very exited about character Animation!! its more easy now!
Love it Maxon!!

MrPrajapatibharat
Автор

Love the easing copy. This is definitely gonna be short cutted 😊

DanielPartzsch
Автор

The bend fix makes me happy. I was calling the Bend deformer the 'why aren't you bending the way I want Ahhhh! Ahhhh!' Deformer. Now I'm no longer calling it that.

drewjackson
Автор

Please turn on the automatic translation subtitle option.

goonseob
Автор

These features are very significant and really do show Maxon is listening and pushing Cinema 4D in the right direction. Congrats Maxon.

CGDreamsTutorials
Автор

You said the links to the in-depth tutorials for the rig systems are in the descriptions. Where are they?

danielschmid
Автор

WHERE are the links to the in-depth tutorials ???? none in the description, Thanks

SkyShazad
Автор

Maybe people will stop saying Maya is for character animation and C4D is specifically for Motion Graphics after this improvement... I definitely am looking forward to playing with it...

iamYork_
Автор

I really like Daz and character creator Templates for character object, there is a Daz definations but they're for mocap and not for general character tools.

TheChelnov
Автор

Where are these links you speak of for the Facial and Toon Rigs...they are not in the Description?

thejetshowlive
Автор

In 02:00 you say there is a video link for in-depth tutorial. where is ?

harithani
Автор

Hi Orestis, i like the new features.. I tried Tool Rig, but is it possible to use the character definition on it as well? I wasn't succesful with it. ( and of course keep the face expressions editalbe )Thank you :)

ASzabo-gssi
Автор

Delta Mush Deformer looks a bit like the Smooth Deformer in Stretch Mode.
Btw, glad to see Orestis back!

ArgoBeats
Автор

I want learn how to combine this rigs and animations with facial captured animations

ngontri
Автор

Can you help me understand something? How do I rig both the character and the face? I cannot seem to scale the face skeleton and when I bind the whole rigging it ends up scrambled. How do I make the eyes from the Toon Rig not appear in the scene? How do I scale the face rig?

cosmosunited
Автор

C4D will be the future 3D software. We know for a fact, studios around the world gears toward C4D due to it simple iterate to use and fast acceptional results. . Maya and Houdini are the less talk about these days.

RotPhalkun
Автор

Why is there no translation function in the video

罗国吉