Using the Best Clash Royale Card from EVERY Arena

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I played the Best Card from EACH Clash
Royale Arena
Clash Royale Best Card for Each Arena in Clash Royale

❤️ Clash Royale Creator Code : "Shane"

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Bro puts ice wizard, mk and minip in thumbnail to then not use them

raoultlam
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These vids are great. I love the different random decks.

aidansuter-tan
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13:52 that piggy DID got hit by the FB at the end, so everything worked out unless we're talking about the very right one.

danic
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Low-key Shane doing these random decks with "surprise cards" just to see if CR matchmaking will always give counter player or no..

MrHasbi
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The Mortar card is unlocked from the Builder's Workshop (Arena 6). It is a long-ranged, moderate-hitpoint building that deals moderate area damage and can be used offensively or defensively. It has a blind spot and can only attack ground troops. It fires explosive shells slowly, and like the X-Bow and Princess, is capable of attacking a Princess Tower from your side of the Arena. A Mortar card costs 4 Elixir to deploy.

The Mortar can be used to eliminate large swarms of troops or assist in eliminating medium to high hitpoint troops. Its slow hit speed means that it is less effective on higher hitpoint troops, such as the Giant.
As a defense, the Mortar can be placed in the center of the player's territory, preferably closer to the King's Tower, so opposing troops cannot get to the Crown Towers without defensive resistance.
If the opponent deploys an Elixir Collector two or more tiles from their King's Tower, the Mortar can be used to get rid of it. Be cautious when doing this, however, as this will put the player at an Elixir disadvantage due to the Mortar's slow hit speed.
The Mortar is able to target the enemy's Crown Towers from the player's own side, making it an effective offensive building. With its cheaper cost, ability to deal area damage, and its dead zone, the Mortar can be used as a cheaper and less risky alternative to the X-Bow. However, the Mortar deals much less damage per second than the X-Bow, and with only 6 shots, the total damage output is significantly lower.
The area damage can also hurt enemy units that are close to the Tower, maximizing damage output. Use the Tornado to bring units closer to the Tower to utilize the Mortar's area splash damage.
The Mortar is also able to damage enemy defensive buildings/troops from the player's side of the Arena to make way for a push.
It is recommended to place a tank, splash unit, and/or splash building to protect it from troops in its blind spot and allow it to deal more damage to the Crown Towers.
It also will not get distracted by any troops like Giants that are placed near it while it's deploying due to its "blind spot".
When facing the Mortar, try to place slow building targeting troops like the Ice Golem one tile into the other lane. This will distract the Mortar completely, due to its low DPS and Ice Golem's high hitpoints.
Generally, the player should consider attacking in the other lane with their main offensive cards, in order to prevent the Mortar from attacking their Crown Tower. The exception to this is for decks that use the Royal Giant, in this case, it is better to attack in the same lane with the Royal Giant against the Mortar.
While the Mortar is very powerful, it should be noted that fast troops such as the Hog Rider can get towards it quickly, making them untargetable due to the fact the Mortar cannot target troops that are very close to it.
A Mortar takes 3.5 seconds to deploy, giving the defender ample time to place cards to distract the Mortar and prevent it from locking onto their Crown Towers, as well as deal with its supporting troops. With sufficient cards, this can then be turned into a punishing counterpush. Placing the distraction unit at the last second is usually the most effective way to distract the Mortar as the opponent won't be able to react to the unit and eliminate it before the Mortar finishes deploying. The defender can also mix up their timing and play their unit immediately to catch their opponent off guard, such as with an immediate Inferno Tower.
If the player misses their timing for a distraction and the Mortar is locked on to their Crown Tower, using any card with a stun effect such as Zap will force the Mortar to retarget to the nearest entity, which is helpful in denying a lot of would-be damage.
In a situation where both players have lost a Princess Tower in opposite lanes, the Mortar user should attack the tower opposite to their destroyed one by placing their Mortar in the middle. This limits the areas in which their opponent can deploy troops directly on top of the Mortar. Going for the King's Tower is not recommended, as all four sides of the Mortar will be vulnerable to being deployed on and the King’s Tower’s higher amount of hitpoints will be difficult to break through consistently.
Having an area damage spell in hand when attacking with the Mortar is very effective, as it can allow the player to defeat low or moderate-hitpoint troops nearly instantly, allowing it to lock onto a Crown Tower.
Conversely, having an area damage spell in hand when defending against an Mortar is also effective. Due to the Mortar's high Elixir cost, the units played alongside it are often of low Elixir cost and have low to moderate hitpoints, allowing the player to reap a large amount of spell value.
It is possible for troop spawners to distract the Mortar due to the quick troop spawn rate that can be faster than the Mortar's fire rate and that the Mortar aims at the troop(s) that are spawned.

The Mortar was released with Clash Royale's soft launch on 4/1/16.
On 11/1/16, a Balance Update decreased the Mortar's lifetime to 40 seconds (from 60 seconds).
On 2/2/16, the February 2016 Update decreased the Mortar's cost to 4 (from 6), its damage by 40%, its lifetime to 20 sec (from 40 sec), and its range decreased to 12 (from 13).
On 9/2/16, the Chest Rewards & Card Balance Update increased the Mortar's lifetime to 30 sec (from 20 sec).
On 3/5/16, the May 2016 Update added the level 13 Mortar, increased the Mortar's deploy time to 5 (from 3) and decreased its damage by 10%. This update also fixed the "range bug" and decreased the Mortar's range to 4.5-11 (from 5-12) but its effective range is unchanged.
On 21/6/16, a Balance Update decreased the Mortar's deploy time to 4 sec (from 5 sec).
On 15/12/16, a Balance Update increased the Mortar's Area Damage radius by 11%. This changes the Mortar's Area Damage radius from 1.8 tiles to 2 tiles.
On 11/8/17, a Balance Update decreased the Mortar's deploy time to 3.5 sec (from 4 sec).
On 12/12/17, the Electrifying Update fixed a bug where the Mortar would not shoot troops close to its blind spot.
On 24/1/18, the Balance Update decreased the minimum range from 4.5 to 3.5.
On 25/4/18, the Mortar's card description was changed in an Update. It used to read "Defensive building with a long range. Shoots exploding boulders that deal area damage. Cannot shoot at targets that get very close!"
On 2/7/18, a Balance Update decreased the Mortar's area damage by 3.5% and hitpoints by 4%.
On 15/4/19, the card's artwork was redesigned in an Update.
On 27/10/21, the 2021 Quarter 3 Update added the level 14 Mortar.

The Mortar is 1 of 7 buildings which first existed in Clash of Clans, the others being Cannon, Tesla, Inferno Tower, Goblin Hut, Elixir Collector, and the X-Bow.
The Mortar resembles the level 5 Mortar from Clash of Clans.
It is the only ranged card with a "blind spot" within its range.
The Mortar, X-Bow, and Princess are the only cards with the ability to target Arena Towers without being targeted back.
It has the highest health to Elixir ratio of any building in the game and the second highest of all cards, only behind the Elixir Golem.
The Mortar is the subject of 2 Emotes.
The Mortar is 1 of 4 building cards with their own Emote(s), with the others being Goblin Cage, Goblin Drill, and Inferno Tower

blazinglucario
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So in my opinion, for hog mountain, instead of e barbs, it’s hunter. For 4 elixir you can counter lumber-loon while as e barbs can get countered by 2 elixir.

Winston
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Love the vid, now you should do the opposite where you play the worst 2 cards of each arena!!🔥

josuegutierrez
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At 13:35 its looks like mortar stoneball and fireball combine

rajsinhanilpatil
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13:38 that fireball and mortar rock looked so weird

loadsave
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Nice to see the side cam come back! Great video as always Shane!

Llama_
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Awesome! This was a fantastic idea. Shane, your video-making powers are reaching superior levels.

jasonuerkvitz
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Shane, will there be balance changes this month? I’m trying to find a deck but I don’t want to upgrade one and then have it be nerfed.

carsonlowry
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I didn’t expect Lightning and snowball I started expected one of the two and ice spirit by then again haven’t played in a year maybe balance or meta changed.

iwasdeleted
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I forgot I played that game 'El Jefe 😅 was now testing that deck

CoCorbinGarage
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Random deck content makes the videos fun. Interactions and combos are always different and exciting. Thats why I miss @burafete . Him and Shane are my favs in clash.

garretthosk
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Really good vid but I saw that you were only putting the best cards from the first arena that you chose. The other cards were not the best but they did synergyse with each other. Like you put the electro spirit instead of the electro giant. And you chose the fire spirit instead of the PEKKA.

thatcubingguy
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Shane needs a Grammy for best content! 🌟

Tahpzz
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I have a good video idea, use the random deck maker, and only allow yourself 3 cycles to find the deck you will use.

ternalkotu
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Hey shane what deck do you recommand or would you use for league 4 master 1 arena

legasus
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Can someone tell what is the name of the music at 8:30 please

prabhavathimanoj