From The Depths INSTANT Tutorial: Fast-Fire Multi-Barrel APS Turret

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From The Depths INSTANT Tutorials, this tie I show you how to make a fast fire multi barrel advanced cannon turret, some people wondered how to make APS with many barrels and how to make it shoot fast, so this little tutorial should explain that!

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From The Depths Game Introduction:
With over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space- including battleships, planes, submarines and space ships! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme.

Visit Gmodism's Channel for more inspiring creations, cinematics, tutorials and more!!!
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I had to watch the first tutorial to really understand the shaping and construction of a turret, and it's absolutely excellent!
As I commented there, this game would be nowhere this great if it weren't for community members like you. Bravo!

MiguelAbd
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This is a really good beginner turret that I was able to fit a couple of in a little PT boat design I was working on, thanks.

namelesssoyboy
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I'd recommend less inputs for the CIWS, a good ratio is often 2 inputs total. More inputs reduces your offline time, but it's not volume effective since you already cut down the down time significantly with 1 input on the autoloader and 1 on the clip.

noironman
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I have done some research a while back and it turned out that for the space available, 1 firing piece shoots more than 2 times faster than 2 firing pieces using the same space. So especially for these kinds of turrets I' recommend using 1 firing piece

Enzejansen
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I just started FTD and followed loosey along with this tutorial. My question is tho, how do you learn about all the factors that will change your performance stats? (like RPM, damage, range and so on)

elpximso
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Me when I add a varitable minigun to my battleship: "NOW IS COWARD KILLING TIME!"

Trinfinity_exe
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And in reality the turret would blow up hard anyways if it uses payload (connectors highter up would probably get ripped, ignoring the armor and separating the turrt). the armor inbetween be damned. If it's kinetic just metal would be enough.

noironman
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Hello my clips dont attach to the autoloaders no matter what direction I put them how do I fix this?

selidsneik
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Putting the armor blocks in the middle was kinda pointless. When the clips blow up the explosion will just go around the armor. If you want that armoring to be effective it needs to go all around the turret and not just the front. The space would be much better used for something that would have helped the performance of the gun like recoil absorbers, autoloaders, and etc.

Damaddok
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Hey quick question how do you get your two barrels to sync? If I have two it only loads shells into one. How do I fix this?

bobhydro
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How to make the gun fire 1 barrel at a time and not burst all barrels at once?

khoipham
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Great tutorial, but i really dont think the jump cuts are neccesary, especially if its a really new player. Some parts saved like 4 seconds and were only confusing.

Dynamite
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How do I make a smaller turret but still rapid fire?

Memeking
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Doesn't work for me, no matter what I do it says it's not connected and to connect to a aps firing piece :/ is my game broken? This games so small it's impossible to troubleshoot and so I just can't have cannons right now

max
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To make a non railgun rapid fire aps is easy but railgun rapid fire is hard

weirdgaming