What Did I Do After The Launch of Kerbal Space Program 2

preview_player
Показать описание
Sure I've been streaming it here and there, messing around with it and breaking things. While also throwing many bug reports to the developers.

Follow me on Twitter for more updates:

I have a discord server where I regularly turn up:

If you really like what I do you can support me directly through Patreon
Рекомендации по теме
Комментарии
Автор

There's something poetic about the Mohole glitch in ksp2 and how theres a bug in a feature that used to be a bug in ksp1

alikhamesy
Автор

They should leave the Mohole glitch. It's _obviously_ an ancient alien warp speed gateway left there by the progenitors of the Kerbin star system

bladerunner
Автор

KSP2 isn't a rough diamond, or an uncut diamond. Its a diamond in a rock, buried in the ground. I'm confident it going to be a beautiful gem one day, but dam, there's a lot of work to do.

Spinikar
Автор

The original music from KSP1 is actually royalty-free music by Kevin MacLeod. Almost all his music is completely free to use as long as you give him credit. Which makes it all the more bewildering that KSP2 devs decided to not use any of it.

sciencedude
Автор

7:30 a consequence of this JSON that scott didn't mention, is it means we can have website or app based ship designers, where we can make ships anywhere, and then bring them into KSP when we get home!

moonasha
Автор

Heya!
Lead dev of Space Warp here, a few things
1. Thank you for showing off our project's existence in your video
2. Space Warp hasn't been superceded by BepInEx, it currently runs in parallel w/ it, but in the future space warp will be an api on top of BepInEx for KSP 2

cheese_queen
Автор

More bugs than gameplay describes the situation perfectly. It`s so frustrating

PaddyPatrone
Автор

Airborne rocket-powered handbrake turn was a phrase I didn't know I needed but definitely needed to hear.

FonVegen
Автор

I’ve got to admit that the moment I was most excited for when KSP2 released is more Scott Manley videos about KSP.
Love the channel!!

draymanil
Автор

Audio glitch at, like 13:40 when he said the word ‘bug’ was very fun.

fernbedek
Автор

Disabling the debug menu just seems mean-spirited from the developers. Things like that make me worry it isn't really being made by fans of the original, as that was always an essential tool.

drunkenhobo
Автор

12:56 I love how casually Scott destroied the land speed record (that RCE started and others responded to) in such a nonchalantly manner, not even mentioning it

davidebellomo
Автор

Thank you for being honest and balanced about the horrid state of the game and looking out for newbies. I've had more random "blow up for no apparent reason on the launch pad" then actual "oh I got to orbit" experiences lol.

ravenheartwraith
Автор

"I'm sure I will learn to exploit this power for awesome at some point"
_Stratzenblitz75_ _has_ _entered_ _the_ _chat_

harbingerdawn
Автор

I applaud Scott's cheery tone as he politely ravages this game for its unacceptably unstable state.
Just casually mentions to keep your craft simple so the colliders keep working.

Marxon
Автор

3:19 idk why it cracks me up hearing Scott say Moho

LSF
Автор

It's interesting to me that they went with procedural wings but not just procedural parts in general.

StarryCactus
Автор

I bought the game the moment it came out on Steam, and had lots of fun for the first hour of gameplay! Then, the next time I went to play, I got stuck loading a campaign - even if I tried making a new one, it would get stuck loading. For reference, I have a 3080 Ti, and my some of my friends have the same issue. Even if the game is Early Access, being unable to play the game after having spent $50 on it is unacceptable. I sincerely hope the devs get around to fixing as many bugs as possible.

idosureal
Автор

My worry: they set out to make KSP 2 because the fundamentals of KSP led to performance issues, the kraken, etc. Basically, they wanted to rebuild KSP from the ground up and build something with a better foundation. I am unsure if that is something they will be able to deliver.

Crushnaut
Автор

Hi Scott!

I'm most worried about how unoptimized the game is. I thought the whole point of KSP2 was that it could be rewritten from the ground up with best practices in mind, but this is a regression in almost every way. And are they really going to _completely_ rewrite everything _after_ the early access? Or is it more likely this is the state of the game (plus tacked-on patches) on release?

Generalth
join shbcf.ru