All TIER SET BONUSES of 9.2 datamined and reviewed! | World of Warcraft

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My thoughts on the new tier set bonuses coming in 9.2. What are you most excited for?!?

0:00 Intro
0:40 Death Knight
4:19 Demon Hunter
7:02 Druid
11:51 Hunter
15:24 Mage
18:40 Monk
21:10 Paladin
24:34 Priest
28:32 Rogue
32:16 Shaman
36:59 Warlock
40:02 Warrior

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22:00

Our Hpally said in an average raid fight he could theoretically get 45s wings.

Sargaxiist
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As a feral druid, the 4 piece is going to basically force you to be Nightfae more than actual covoke already did. Since convoke technically spends combo points on Bite and feeds you 5 combo points (4 on the rare super bad convoke, but thats insanely rare), which will further reduce the CD on berserk.

Overall excited for it, but it feels bad knowing other people are being further pigeonholed via covenants, when they might not particularly want to be NF.

kennygallagher
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Soul reapers second effect is an execute. If the target is under 35% health after five seconds soul reaper does huge dam. So this set bonus will be nuts for ST raid.

zg
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You kind of glazed over it a little, but the blood dk tier set bonus is exceptionally synergistic with their crimson rune weapon legendary power which is already arguably their best in slot on most occasions, so I'm expecting that bonus to be pretty insane at least in M+, but potentially on any raid boss where you are constantly being attacked by something also.

What I'm interested to know is whenever the dancing rune weapons repeat the casts of heartstrike will they also increase dancing rune weapon duration and give the strength buff? Also will the on parry heartstrike from the 6 set do this too, and will your dancing rune weapons also repeat this parry effect and increase their duration? I'm assuming there's some kind of cooldown on the on parry effect, but even so considering the huge CDR from crimson rune weapon blood DK is gonna have huge uptime on that ability now.

atillathestump
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The resto shaman 4pc is ass. There really isn't may fight damage patterns where it would be effective.

It needs to be reworked.

beastlyshotzful
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Is it wrong I love the ridiculous amounts of kill commands and damage that beast mastery hunters are getting with that tier bonus?

Does it make the Qa' pla legendary any better? It just sounds funny to just be non stop Kill Commanding.

BuckysKnifeFlip
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sadly the ret pally 4p bonus is pretty lackluster looks good but to get the most out of it we have to give up emyrean power, since wake of ashes is capped at 1 target then reduced its weaker then the empowered divine storm from emp power so atleast in aoe not a very good 4p in single target its good

LightbladeGaming
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BM Hunter set is just bad. Will it be a dps increase? Minorly. My primary concern is that's boring. Several classes have boring set bonuses, but some of them just seem fun and actually slightly change the way the class will be played. Kill Command is also very buggy for BM Hunters, so it will appear better on paper than in practice.

It seems like they're trying to push Hunters to use Legendaries and Talents nobody uses, rather than actually addressing the issues with the spec directly.

jeffl
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BM hunter seems like its gonna do pretty well in ST, especially when they use elder antler fragments and rylak stalkers together with their 4 piece. It's not ultra interesting, but it change it up a bit and be less cobra shot spam before kill command cdr.

MakoTrevelyan
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Elemental bonus is super strong in single target, and actual also strong in aoe. In aoe, you cast the surge procs, but dont hard cast lava burst. So it will add to you not needing to run the two legos to get 100% uptime on your elementals.

beastlyshotzful
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i think the soul reaper secondary effect is if target is below 35% it does a bunch of dmg after 5 seconds

TheBurgerVan
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I'm not a Brewmaster main but I think the set will actually speed up the gameplay quite a bit. Having the brews a lot more often should have a pretty big impact on rotations from the little I've been playing it.

Also the Holy Paladin one is much more OP than what you said.
It's 2 sec reduction on wings per target, not just per cast. Which means up to 10 seconds per cast which is insanely overpowered.

I hope all values are placeholders or game designers have officialy given up pretending to balance the game at this point lel.

sombrego