#3 - Making A Music Playlist / Radio System [Extreme Drift] (Audio Programming with Unity & Wwise)

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Welcome to my new 5 part Tutorial series, for the past 2 - 3 months I have been creating & programming audio assets into a racing game called "Extreme Drift".

In this episode I show you how I have created an internal radio system that plays whilst the User is racing. This system is like systems found in games like Forza Horizon, Fifa & Burnout Paradise where different stations will play a random variety of songs within the stations Genre.

(Thank you Mehdi Rabiee for the game asset)

00:00 Intro
01:14 Wwise: Playlist Containers
02:01 Wwise: Events
02:18 Wwise: Display Song Name (Callback Function)
02:58 Wwise: Adding New Songs
04:25 Wwise: Music Soundbanks
05:10 Unity Programming: Music System in Unity editor
07:03 Unity Programming: Start Functions
08:38 Unity Programming: UI Display
09:36 Unity Programming: Song Name Callback Function
10:12 Unity Programming: Changing Stations
12:47 Unity Programming: UI Display Functions
13:55 Unity Programming: Radio switch Sound Effects
14:31 Unity Programming: Stop Music On Destroy
14:31 Unity Programming: Loading Sound Banks & Playing Stations
16:13 Unity Programming: Working Demo
17:50 Unity Programming: Music System in Profiler
20:47 Outro
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Nice video! One thing that you didn't cover is that how each station is changing songs when one ends? I'm not using any external audio API at the moment and want to handle it via Unity itself. Would be great if you showed that as well.

usamariaz