New Units and Boss | Campaign - Tactics Evolved | The Lord of the Rings: Rise to War

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Ready to recruit new Neutral Units to assist you in the brand new upcoming Campaign, Tacticians?

With a completely revamped Campaign, new Neutral Units will be more than needed to help you in battle and adopt new strategies, with new roles and abilities. They are:

Sprit of the Wood, Werewolf, Cold Drake and Depths Defender.

With the arrival of the new Campaign, a new Boss await you for epic battles!

The Watcher in the Water was a horrifying and mysterious beast with many tentacles living in a stagnant pool or lake near the West-gate of Moria.

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Plz add more unit types in the barracks instead of flooding the map with more neutral unit camps

deviousdoll
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so the dwarfs completely nullify the evil units with the 50% reductions - good thinking

tonyjefferson
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Add so many neutral units IS SO USELESS, it cost a lot of gold and is IMPOSSIBLE to play more than 2 units each season !!!!

Add just new BASICS units for goid and evil...

TheMaijin
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As an evil player, is good to see that the devs care this much about us. Our units cost more than mumas, and are fewer meaning that 1 of them you lose in battle is more expensive than half 1/3 of the enemy’s army. Those spirits of the wood with that massive healing and wounded statutes will be abused af with Gandalfs and other healing nukes. The new dwarven unit is just plain broken. Good job

oysterswithcutelegs
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Anyone else see the gold cost per command? Is that due to the Elite unit thing?

plutocrasy
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Devs are idiots if they think this will balance servers, if anything it stacks more against evil with those buffs

razzledazzle
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Watcher in the Water looks fantastic on the campaign map!

TyZaTube
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Note: Werewolves and Cold drakes are available for Evil players, while Spirits of the Wood and Depths Defenders will join the Good side players' armies.
Note2: Depths Defenders' skill "Destroy Equipment", the effect lasts for only 1 round.

TheLordoftheRingsRisetoWar
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Great video can’t wait to use these new units also maybe on the search bar you could add where you can search for a Specific kind of boss.

isaiah
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they are not thinking and revieweing sometimes what they are creating? its even for me OP to have that dwarves as a Good player.

MikariN
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Well done, 😐 I don't play evil factions anymore. Pretty good job so far🙄

itwaseasy
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You are going to give us more ways to get gold right? We should be saving gold the whole season for 1 march of these lizards 🙄

SadPleb
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Why do the evil units cost 50% more resources and gold than the good ones?!

that_tikosh
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Hola, no puedo entrar a mi cuenta. Me dice "transfiriendo datos" desde hace horas.

Easy--easy
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Damn more nerfs to the only strong things evil has, and more units that will go great with the already op good side commanders. I love this game

rydenkaye
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So, in summary:
Evil gets 2 new Tanky T4 units, that do less dmg than Mumakil, have less health than Mumakil, and cost more per command than Mumakil, and have limited synergy with existing Evil Skills.

Whereas Good gets:
1 new frontline unit that directly counters WK/Alchemist (and wrecks any melee dmg unit fo that matter)
1 new Ranged unit that does pure focus damage (more damage per command than Alchemists). Keep in mind that only 1 evil commander has High Alert
Also, there is already a ton of Good Synergies for Dwarves and Ranged units soooo....
Oh, also the Good units cost ~40% less than the Evil units...

Evil getting shafted. Again. Don't bother playing this garbage game evil RP, if season 4 didn't make that abundantly clear.

omni
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It was my lost game fir evil...after this patch i never back to the evil

viktor
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Improve loot drop for FTP I'm trying to enjoy this game without investing half of my income. It's no longer fun getting wiped by guys with loaded equipment on their comms

chiefclappingcheeks
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No way, I suggested them the ability bloodlust, same name same description. It was for Gundabad wargs tho, and they had extra dmg against those units

victormendep
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What a spirit's race? Where ents?)

userAS