Refactoring Mastering Menus & Level Selection in Skull Survivor | Game Development Journey

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Join me on another exciting episode of our Skull Survivor game development journey. This time, we're rolling up our sleeves to refactor the game, improve our menu systems, and enhance the level selection feature. Witness the transformation as we bring together the different elements of our game's user interface.

In this episode, you'll get an inside look at how we wire up the menu systems and bring them to life. Not only that, but we'll also demonstrate how to implement a seamless transition between different screens. From the main menu to level selection, we ensure everything works harmoniously to deliver a smooth gaming experience.

Find out how we manage the numerous game levels using a level collection, making it easier to handle updates and changes. This adjustment allows us to keep everything organized and streamline the level selection process.

Beyond the backend work, we'll also share some gameplay for Skull Survivor. It's been a while since we showed you some action, and we're eager to demonstrate how all these backend improvements enhance the front-end gaming experience.

Bear in mind that while we're making significant strides, our game development journey is far from over. With many more enhancements planned, including the upgrade screen and character selection, the road ahead is full of exciting developments.

Don't forget to subscribe, like, and share our channel if you're interested in following our journey as we bring Skull Survivor to life. See you next time on our game development journey!

#SkullSurvivor #GameDevelopment #Unity #LevelSelection #MenuSystems

Twitter: @DeadlyApps
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