INSIDE MASSIVE - Episode 2: Making History

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In the second Inside Massive episode we go back to the studio's roots, but also look forward into the future as Massive celebrates its 20th anniversary.

The studio was founded in 1997, and brought into the Ubisoft family in 2008. Massive projects include World in Conflict; Ground Control; Assassin’s Creed Revelations – Desmond’s Journey gameplay; Far Cry 3 multiplayer mode; and recently Tom Clancy’s The Division.

Massive also develops its own technology, the Snowdrop Engine, while simultaneously working to take Uplay PC to the next level.

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I will NEVER forget playing Ground Control, I think it was mission 11? Where you have a small force to take out a remote factory, and just a couple minutes after you start shelling the factory, the enemy attacks and you realize its a trap and you have to run for your lives from aerodynes to the extraction point.

mattshields
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Hope you guys return to the strategy genre some day - Ground Control and World in Conflict were amazing.

BenjinWS
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Happy birthday Massive, and I hope that one day you can return to working on World in Conflict and maybe even Ground Control :D Those games were absolutely amazing, and they deserve to come back.

Delano
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I remember World in conflict! I even had the Soviet assault DLC!

arsalabbasmirza
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I love this guys!//Ground Control Forever!)

darxide
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Woah, did I see LightWave there? (0:23)

olahaldor
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In Hungary We need a Massive Entertainment office :DDD

realadamstark
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this is the comapny that fucked up so many games from ubisoft. Ubisoft stop making more shitty games and work on games with passion and not greed.

Bloodyhellfinger