Java Video Tutorial 60

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In this video I continue my Java Asteroids game. I pretty much finish up the game in this tutorial.

I show you how to do a bunch of new things. I show you how to play sound in a JFrame. We introduce yet another way to handle collision detection. We remove items from the screen when they are destroyed. And, a whole bunch more is covered.
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Thank you very much :) I'm glad you made it all the way through because not many people have. You could definitely save anything to a file using what I went over in the tutorial on writing to files. I've really scratched the surface. My current tutorial on design patterns covers writing good code. I'll expand on that with UML and Refactoring. It's fun to make such niche videos. I'm glad you like them

derekbanas
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I'm not sure? I was going to cover animations and NPCs, but I thought it would be better to cover Android games in depth since that is what everyone wants. I'll make full scale Android apps that are market ready instead of just covering game techniques like I did here. If you guys want to see me cover JFrame animations though I will

derekbanas
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Thank you :) I'm glad you worked your way through them. My design patterns tutorial is just a continuation of the Java tutorial. I'll eventually get back into networking, but pretty much everything I'm still working on is Java related

derekbanas
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I'm glad you liked it :) I did my best to teach a bunch of skills with it. I can't wait to start teaching how to make Android games!

derekbanas
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Thanks for the request. I'll cover that in my algorithm tutorial which is in the works

derekbanas
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Thank you :) yes I knew polygons would be much harder, but now if you understand them you can make any shape which is really cool. I'll improve on this topic in my new games tutorial

derekbanas
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Derek, you're the president of youtube man. Respect!

bertobertoberto
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Sorry, but I don't have access to .net tech. I plan on covering the Java API for XML Web Services in future tutorials. I'll also cover java networking in general in a separate tutorial series. I just want to cover design patterns and software engineering first. Thanks for the request :)

derekbanas
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There are a ton more already after this. The following are all Java tutorials: Design Patterns, Object Oriented Design and Refactoring (They are on my YouTube Channel now).

The next tutorial will be on Java algorithms. Then I'll cover Java 2D/3D, Java Game Development, Android Development, etc. I'll be making java tutorials for the rest of the year

derekbanas
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Thank you :) Yes, I plan on making about 100 Android tutorials with an average length of 15 minutes. I'll do my best to cover everything. Thanks for watching

derekbanas
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Thank you :) It was fun. Design Patterns are coming next

derekbanas
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Thanks Derek Banas. I love your php programming videos. I am very happy to see you are doing android games. Its hard to find high quality and complete tutorials on android games and I know this is what I can expect from you. I can't wait to see what you come up with!

BLACKSCIENCEFICTIN
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The best java tutorials I've seen online. You ROCK!

MasterBott
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I'll be making a ton of game tutorials through the rest of the year. I'll cover everything I promise

derekbanas
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I've received so many nice comments today. Thank you very much :) They are very much appreciated

derekbanas
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I'm going to make an asteroids for Android soon. I'm not sure what you are trying to do. You can move in that way

derekbanas
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You don't need an Android device to make Android apps. There is a simulator you can use with the software. Anytime the ship hits an asteroid it is reset to the middle of the screen. All make a much more professional version of this in the Android tutorial. All of the math you need to make many games is presented in this tutorial though

derekbanas
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You're very welcome :) Im very happy to see that you made it through the whole tutorial

derekbanas
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I'll see what I can do. Thanks for the request :)

derekbanas
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The heap space is normally limited to a small amount of data. Also system limitations can cause this error. A java.lang.OutOfMemoryError: PermGen is an example of a memory leak that comes from bad programming so thankfully I didn't get that error. You can increase your heap space and I also could have performed some garbage collection as well. These are all things I'll address in my java game tutorial which is coming very soon

derekbanas