Minecraft 1.21 | Autocraft All Wood Blocks From A Single Farm

preview_player
Показать описание
Minecraft 1.21 adds the crafter, so now we can automatically craft items. This means our tree farms can make all the wood variants and store them for us!

Minecraft 1.20.3 Snapshot 23W42A | Experimental Crafter Added | Better Rockets!

All My Links In One Place

🙏 Support Xisuma Directly 🙏

00:00 What Is This?
01:20 Contraption Paramaters
02:43 Layout
03:57 How A Slice Works
05:29 The First Slices
06:48 Everything Else
08:47 Cons & Pros
10:03 Proof Of Concept
11:41 Campfires

#minecraft #redstone #autocraft
Рекомендации по теме
Комментарии
Автор

This reminds me of watching redstone showcases back when I was still learning it. It’s almost nostalgic.

mkks
Автор

Correction for 7:09, you need to face the stair crafting recipe in that direction because the first two bamboo planks to enter the crafter would make sticks, not a pressure plate.

necrominer
Автор

Pixlriffs just did a Survival Guide video on making a Kelp Farm and he suggested how cool would it be to have the Farm not only smelt the Kelp to Dried Kelp but to also have it also craft them into Dried Kelp Blocks with the use of the Crafter. I love this idea and 1.21 is definitely going to revolutionize redstone.

tctt_dg
Автор

FINALLY cause one thing i hate about building is how i always run out of a certain wood block variant lol

daichi
Автор

11:11 "A raft with a boat requires crafting a chest" :D

SparkDragon
Автор

This is a good starting concept. Just throwing in an idea: a simple smelting, trashing, and extra tool crafting station for those who just like to do mineshafts. Send raw materials down a shaft after mining, the materials get smelted, compacted and stored, then the Chest Minecart comes back with an extra Iron or Diamond pickaxe using some of the materials mined, keep mining, repeat until hours have passed and make the walk of rewarding effort for going in one direction for thousands of blocks.

megainme
Автор

You said it around 10:35 since every recipe needs planks, it's best to just craft the bamboo first and then send it down the line.

Every bamboo block is 1 item recipes with different spaces used. Mosaics are the same, just with an extra step.

With pre crafted bamboo planks, you can gauge the rates easier in a survival world.

Wendy.DriveThru
Автор

Nice seeing the pots and copper bulb on redstone

Isaac-phco
Автор

Well that just made filling my storage system up with items even easier! Cheers!

nessybleedsf
Автор

Really cool showcase! I definitely would go with the method of more of a tree, with only one source of planks being the source of recipes using them, instrad of crafting planks in line for every single item slice. It would end up way more interdependent on itself than this 1-wide approach would be, meaning you probably couldn't just pick which parts you wanted to keep.

BBSplat
Автор

If you feel that it being One-Wide Tileable is holding the design back, would it then be better to ignore that restriction for some of the slices, in favor of running the outputs into a water stream and then classic item sorter?

klokworkkro
Автор

To solve the hopper and decorated pot issue somewhat, just flip the entire machine so the more complicated recipes are at the front then stair down the input line?

mniksitps
Автор

You can use bamboo to create sticks, so there should be a slice for sticks. There could also be a slice for chests and if you include a furnace you can get charcoal from it.

anthonyscarfe
Автор

it would also be more efficient for ingredients to be made once and pulled back up into a buffer chest, that's also how you can handle things like sticks, it doesn't have to be one wide, only the outputs really should be, but even then to hide the item elevators, you could do that at a corner or something. One thing you should do is a shulker box crafter, for convenience, you might even be able to do some update order tricks, like have the shells being pushed into a hopper to add delay, while the chest goes directly into the crafter, first event a shell is put in the hopper which feeds the crafter and a log is turned into 4 planks, which feed the chest crafter, second event the second 4 planks are made, and the chest is crafted, and put into the crafter before the next shell arrives- which then triggers the main crafter making the box.

TheMhalpern
Автор

For reference: signs, fenceposts, and fence gates need 17, 22, and 29 bamboo par crafting recipe, in no particular order.

healexhelixvideos
Автор

Forget about the autocrafter, we NEED a invert hopper or something like that to extract items from chests up not only down... Do you remember the old hand blowers that Americans used to use in their fireplaces? an adaptation of the block to the appearance of the device would be superb, being able to be activated by repetitive redstobe signals to move items up or insert items into other upper chests. We can call him a blower or a pusher.

florentino
Автор

The most amazing thing about the crafters is that we might get to see another Mumbo Jumbo Hermitcraft Video, should the server be updated

drawbyyourselve
Автор

I've been planning to do this for a while, but I absolutely suck at redstone so keep putting it off

gferrol
Автор

Breaks down in Bedrock sadly--the extra latency in observers either floods the crafter with inputs faster than it can register and craft (for small recipes) or sometimes crafts the wrong item when the second observer signal (from the detection redstone going back to 8 from 9) arrives. Only solution I've found is to make it 2-wide so that a simpler 3-tick latency redstone loop is used for the crafting trigger: 1 from a comparator reading the crafter, 2 from the crafter itself, in a 9-tile long circuit. Otherwise you have to start clocking the input hoppers or otherwise overcomplicating things.

Vilhatarn
Автор

I would suggest having the full detection circuit all down the bottom. That way less is backed up.

jeffreyblack