Assassins Creed 3: Chasing Charles Lee | 100% Full Synchronization

preview_player
Показать описание
Tricky chase scene if you don't know where to go. Enjoy (:
Рекомендации по теме
Комментарии
Автор

I always thought I was a calm person... Then I had to do this mission

TheMrANNA
Автор

This mission made me come up with words I didn't even know existed. . .

SionCrimson
Автор

Who else lost the will to live doing this damn chase?

mehmorgan
Автор

I like how suddenly EVERY CHARACTER in the game has abilities like an assassin when it comes to missions like this lol

Danuliq
Автор

How the fuck can an old man run faster than a young man who half of his life chasing shit in

XxBlainexX
Автор

The music was the only thing keeping me sane the 93 times I did this part

BKADAMSISABOSS
Автор

i almost body slammed my tv doing this mission..  this game can be so frustrating

slimjimm
Автор

Love how instead of just sneaking up behind him he always has to walk right in front of him and announce that he’s there.

aidanhauck
Автор

This was probably one of the most glitchiest games I have ever played

pringles
Автор

Funny how Lee patiently waited for you to catch up.

arron
Автор

Are you kidding me! in this ship, all i had to do is look to the right! I hate everything!

ChannelComingSoon
Автор

Nothing more deadly then a trained, pissed off Indian out for revenge

RexisGoldeneye
Автор

How the fuck did the player in this video "zoom" in on the character and seemed to run faster than I ever can. Seriously....if I follow this same path, Lee is out of range before I get past that first building.

Novabuttz
Автор

This fucking level.... Did the developers even know how fucking terrible it was when they created it? Or did they know and yet still keep it in just to fuck with the players mentality? This actually ruined what was a amazingly fun game for me.

GallopingGepard
Автор

You sir have saved me from insanity lol, I thought at 1:00 I had to creep to the other side inside the ship to the left but I didn't think that collapse of wood there kept another way open to pass! Good stuff man, thank you for posting this!

iRocJesusMusic
Автор

What pisses me off is that he could've easily shot or tackled him in the burning ship, but Ubisoft couldn't allow a measly player to ruin their dramatic movie. Not to mention the way he staggers with the explosion and when things collapse on the ship, reminding you that you don't have complete control over how fast Conner moves. Sliding under things is broken and doesn't act consistently, leaving me jumping up and down like a fool one too many times, making me fail this chase. I also swear that he just skipped back and forth between two of the beams toward the end when I was doing nothing but holding forward and the free-run button. He's too clingy and always ends up climbing on things I don't want him to, again failing the chase. They start you a good 45 meters out from Charles and he runs faster than you, artificially making the chase drag out.

They need to put a button that initiates you climbing something instead of it just happening automatically. They need to put a real reason why he couldn't have just used ranged weapons and why there was need for a chase. They need to outright take out the sections where you slide under things, or put a separate button that allows you to do so (probably use a crouch button). Lee should've had the same running speed as you or they should have set the max distance to 70m to avoid the "losing target" screen flashing, distracting the player. Lose the stagger and just let the player control Conner's speed consistently throughout the game.

I failed ludicrously at this section, failing what had to have been over 20 times. A lot of it was my own failure, but too much of it was the game. 

I love the story of the game and its characters, but honestly the gameplay is so bad I would've rather seen it as a movie.

Flight_of_Icarus
Автор

Does your Connor run faster than mine?

otanan
Автор

This game is fun for casual play through, but this full synchronization is just a playthrough of frustration over bugs and glitches.. Where you start runnning the wrong way, stucked in crates, guards stucked in path after investigation and all other strange things.. In this current mission, the route in this video can not be achieved everytime, since the people disturbed by the first explosion behind the building can be moved to different location making it impossible for you to get pass them, and still be with in the limit..

idiolized
Автор

Charles Lee was so scared for his life that he reached superhuman levels of speed

nikopogo
Автор

This is hands down one of the worst sequences in any half-decent game ever.  Of all time.  Nice job Ubisoft.

tbr