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🚨 CONFIGURACION GRAFICA //MAX FPS💢
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😁FIASO GAMING 😁 dale click SUSCRIBIRTE
Muy buenas a todos
es un gusto presentarles esta comunidad.
Llamada FIASO
Estoy contento de crear este canal estaremos subiendo contenido sobre vídeo juegos, directos, Tegnologia,reparaciones y noticias.
¡Por último, recuerde sonríe a la vida y las cosas buenas vendrán solas bienvenido!
Redes sociales
modificacion archivo de juego
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Thread count for handling the job queue
RendererWorkerCount:1.0 = "6" // -1 to 16
// Show blood effects
ShowBlood:0.0 = "false"
// Limit blood effects (to 'prevent excess blood stacking')
BloodLimit:0.0 = "true"
// When limiting blood effects, number of milliseconds between effects.
BloodLimitInterval:0.0 = "2000" // 1 to 2000
// Texture filtering quality level
TextureFilter:0.0 = "TEXTURE_FILTER_ANISO8X" // one of [TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_LINEAR, TEXTURE_FILTER_ANISO2X, TEXTURE_FILTER_ANISO4X, TEXTURE_FILTER_ANISO8X, TEXTURE_FILTER_ANISO16X, TEXTURE_FILTER_CMP]
// Corpses culling threshold
CorpsesCullingThreshold:0.0 = "0.500000" // 0.500000 to 1.000000
// Catmull Clark subdivision level
SubdivisionLevel:0.0 = "0" // 0 to 8
// Quality level of shadows from the sun at a distance
SunShadowCascade:0.0 = "High (2-3 cascades)" // one of [Low (1 cascade), Medium (1-2 cascades), High (2-3 cascades)]
// Reflection probe relighting update stages
ReflectionProbeRelighting:0.0 = "1" // 1 to 4
// Static sunshadow moment clipmap resolution
StaticSunshadowClipmapResolution:0.0 = "0" // 0 to 2147483647
// Sets which memory mode to use for physical textures. 0:Extra small (11x11, 121 slots), 1:Small (16x16, 256 slots), 2:Medium (23x23, 529 slots), 3:Large (32x32, 1024 slots), 4:Extra large (45x45, 2025 slots).
VirtualTexturingMemoryMode:0.1 = "Large" // one of [Extra Small, Small, Medium, Large, Extra Large]
// Enables optimisations when resizable-bar is supported by uploading more data to VRAM
GPUUploadHeaps:0.0 = "false"
// If true radial motion blur will be applied based on the player velocity.
EnableVelocityBasedBlur:0.0 = "false"
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// Skip introduction movie that plays when game is started
SkipIntro:0.0 = "true"
nuestro objetivo llegar mil seguidores SUSCRIBETE
Muy buenas a todos
es un gusto presentarles esta comunidad.
Llamada FIASO
Estoy contento de crear este canal estaremos subiendo contenido sobre vídeo juegos, directos, Tegnologia,reparaciones y noticias.
¡Por último, recuerde sonríe a la vida y las cosas buenas vendrán solas bienvenido!
Redes sociales
modificacion archivo de juego
--------------------------------------------------------------------------------------------
Thread count for handling the job queue
RendererWorkerCount:1.0 = "6" // -1 to 16
// Show blood effects
ShowBlood:0.0 = "false"
// Limit blood effects (to 'prevent excess blood stacking')
BloodLimit:0.0 = "true"
// When limiting blood effects, number of milliseconds between effects.
BloodLimitInterval:0.0 = "2000" // 1 to 2000
// Texture filtering quality level
TextureFilter:0.0 = "TEXTURE_FILTER_ANISO8X" // one of [TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_LINEAR, TEXTURE_FILTER_ANISO2X, TEXTURE_FILTER_ANISO4X, TEXTURE_FILTER_ANISO8X, TEXTURE_FILTER_ANISO16X, TEXTURE_FILTER_CMP]
// Corpses culling threshold
CorpsesCullingThreshold:0.0 = "0.500000" // 0.500000 to 1.000000
// Catmull Clark subdivision level
SubdivisionLevel:0.0 = "0" // 0 to 8
// Quality level of shadows from the sun at a distance
SunShadowCascade:0.0 = "High (2-3 cascades)" // one of [Low (1 cascade), Medium (1-2 cascades), High (2-3 cascades)]
// Reflection probe relighting update stages
ReflectionProbeRelighting:0.0 = "1" // 1 to 4
// Static sunshadow moment clipmap resolution
StaticSunshadowClipmapResolution:0.0 = "0" // 0 to 2147483647
// Sets which memory mode to use for physical textures. 0:Extra small (11x11, 121 slots), 1:Small (16x16, 256 slots), 2:Medium (23x23, 529 slots), 3:Large (32x32, 1024 slots), 4:Extra large (45x45, 2025 slots).
VirtualTexturingMemoryMode:0.1 = "Large" // one of [Extra Small, Small, Medium, Large, Extra Large]
// Enables optimisations when resizable-bar is supported by uploading more data to VRAM
GPUUploadHeaps:0.0 = "false"
// If true radial motion blur will be applied based on the player velocity.
EnableVelocityBasedBlur:0.0 = "false"
------------------------------------------------------------------------------------------------------------------------
// Skip introduction movie that plays when game is started
SkipIntro:0.0 = "true"
nuestro objetivo llegar mil seguidores SUSCRIBETE
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