Meta Quest Pro Review | Better Than Apple Vision Pro?

preview_player
Показать описание
Here's my review of the Meta Quest Pro, a mixed reality headset for business and maybe games? We start with the unboxing and from there try Quest Pro's face & eye tracking, mixed reality passthrough, foveated rendering, its new Pro controllers and we go full Meta Quest Pro vs Quest 2.

Get your headset Here! (affiliate links);

Timestamps;
00:00 - Intro
00:33 - Meta Quest Pro Unboxing
04:11 - Meta Quest Pro Setup
05:41 - Meta Quest Pro Comfort
07:52 - Meta Quest Pro Display & Pancake Lenses
08:44 - Meta Quest Pro Controllers
10:50 - Meta Quest Pro Charging Dock
11:18 - Meta Quest Pro Passthrough
13:40 - Meta Quest Pro Face & Eye Tracking
14:25 - Meta Quest Pro Foveated Rendering
14:47 - Meta Quest Pro Privacy
15:00 - Meta Quest Pro Audio
15:29 - Meta Quest Microphone
15:44 - Meta Quest Pro Battery
16:24 - Meta Quest Pro Performance
17:24 - Meta Quest Pro Air Link
18:15 - Can You Work On The Meta Quest Pro?
20:41 - Should You Buy The Meta Quest Pro?

#tech #questpro #metaverse
Рекомендации по теме
Комментарии
Автор

So for two weeks straight I tried to work on the Meta Quest Pro and here's the end result. I hope you enjoy it!

nathie
Автор

7:28 It's a me!!! 😲 Thanks Nathie!

jaybratt
Автор

It's interesting how the experience differs so much from one person to another. I have bought the Quest Pro few weeks ago and I found the view to be so much clearer than the Quest 2 and the headset also more comfortable. I play a lot of archery games, and the tracking there is a definitive improvement.

mapledan
Автор

I like the fact that he is honest about what is good and what is not-so-good about the Pro. Too many videos seem to just cheerlead whatever it is they are covering.

bobchandra
Автор

I don't normally fully agree with anyone on everything but I do in this video. I have the pro and although the edge to edge clarity is insane I really have few issues. I am also testing the Pico 4 at the same time.

Pros
- It looks nice
- Incredible clarity, you can look at any edge and it's clear
- Colours look nice and vibrant
- Decent software when compared to Pico 4
- Will probably get some good apps down the line and the software will improve
- Good thing that Meta is putting a lot of their money and engineers towards VR
- Loads of exclusive apps although I hate extreme monopoly
- Good controllers but they also have some issue

Cons
- Too heavy for prolonged use specially as there is no strap on top of the head to counter balance the weight
- Gets hot after an 1hr, my forehead started to sweat and it also digs into the forehead after a while
- The charging hub is disgusting to put it politely, it takes so long to place the controllers and the headset
- Controllers are on the heavy side and they take a while to connect although they could hopefully correct this via software
- Short battery life
- Same resolution as the old Quest 2
- Price price and price
- Bit silly for Meta guys to say it can replace a monitor, this is with respect to the weight and resolution

It would have been the greatest headset if it had 2500x 2500 minimum resolution and an oled screen

Mike-ktqh
Автор

Nathie, just wanted to day i have followed your videos for years - you have inspired us all. Thank you so much for your commitment to this topic.

liamneilson
Автор

I've owned my QP 3 days and fitted a Bobo B2 battery to double battery life and a side to side strap from my Q2 that's stopped the front and rear head discomfort experienced by many owners, it also makes carrying the QP and placing it on the charger much easier. I'm still on the fence regarding whether to return it or not for the following reasons.

NEGATIVES
1. I don't get why Meta supply partial light blockers but charge 50 for a full light blocker and then it has to be removed to charge the QP. This means that to eliminate light reflection from the lenses the lights must be dimmed or switched off which is crazy when the QP cost 1500.
2. Many owners are complaining of front and back head discomfort, why didn't Meta get the padding right, for me it's not soft enough and why didn't they supply an additional cross strap for those experiencing discomfort.
3. Why have Meta supplied a protective cover that has to be removed to charge the QP.
4. Why only 250gb surely for the price it should have been at least 512gb.
5. The price is to high considering all the short comings and an old chip has been used.
6. Installing my games and apps seems to be taking days which is a common issue for some reason.

POSITIVES
1. The controllers are a huge improvement over the QP controllers and being rechargeable they sit on the charger between uses so no more flat batteries during use.
2. I like the form factor with the gap at the bottom making it easier to see things like my phone, watch or a document etc though I wish for the price Meta had supplied a third light blocker giving the option to fill the gap.
3. I find the QP easier to put on and take off.
4. I love hand tracking that means I can leave the controllers on the charger and still use my QP.
5. Pass through is an improvement over the Q2, I can now walk to another room wearing my QP without bumping into things though it could be better.
6. I like the continuous IPD adjustment as opposed to the 3 settings on the Q2, I recall the Q1 IPD was also being continuous.
7. As a glasses wearer I like being able to adjust the distance of the lenses from my glasses.
8. I like the charge station it beats having to plug into the headset to charge it.
9. I edit video on a Macbook Pro I like being able to add larger AR screens when editing though I still have more testing to do on this front.
10. Eye tracking is excellent though I've not made full use of this yet.
11, Face tracking is good though I've only used it in Horizon Worlds which is as bad as Rec Room, hopefully I'll use it more as I become more familiar with my QP functionality.

I'm still learning about what my QP can do after owning the Q1 then the Q2. So far the positives are outweighing the negatives and make the price easier to live with, whilst I'm still on the fence about sending it back to Amazon the more I use my QP the positives are pushing me toward keeping it and hopefully as updates start appearing things will improve more.

rickz
Автор

Great, honest reviews as always.

I hope you return to it with a follow-up in 6-8 months time to re-review it, specifically looking at what, if any updates have improved upon some of it's shortcomings.

SpenceJT
Автор

Very interesting take, and I'm glad you gave it a thorough 2 week test before posting a video with all your results - nice to see a piece of tech properly tested and the reviewer not afraid to be honest about any issues.

I do like the sound of those 'quality of life' / comfort enhancements, but yes overall it seems to be lacking the polish that the price tag and 'Pro' moniker imply. A longer lasting battery and better IPD (even a simple plastic lock/unlock mechanism would do, it doesn't have to be motorised) would be top of my list; and no doubt the likes of VR Cover and Kiwi etc. will release accesories to improve the headstrap, light blocking and charging situation.

I'd actually rather not have the charging dock as standard, and have a reduced price. I don't find it difficult to charge my Q2 by plugging a cable into it on my desk. Also, I'd rather have a battery port on controllers than built in battery - makes the controllers cheaper and we can use our own rechargable batteries, that's much better I think.

I guess it appears to be a 'Q2.5' more than a 'Pro' but I'm sure software updates and third party accessories will, in time, solve some issues. And the price, well, Meta probably aren't going to sell many compared to Q and Q2, and unlikely to make much money off software sales so maybe that's reflected in the price.

north.by.northeast
Автор

This just make me excited for VR in general and what’s to come. With PSVR 2 around the corner and Apples alleged plans for their own headset. For now the Quest 2 is taking the lead for gaming and when PSVR 2 comes out that’ll be a close second I can imagine.

GigaChaadam
Автор

Great review Nathie, as as Quest Pro owner I pretty much agree with all your points. The XR2 gen 1 chip, no depth sensor, low quality passthrough and only 1800 x 1920 per eye resolution makes this device look like it was meant for a 2021 release rather than the end of 2022.

That said, I bought it primarily for games and as a PCVR headset using the official link cable it is a massive upgrade over my Vive Pro 2 and Reverb G2 experiences. The pancake lenses are superb with true edge to edge to clarity that combined with the much larger FOV and great colours are making every game experience seem like a much more immersive, remastered version of what I had before.

I'm delighted with the headset as it stands right now, but I think that it's very much like the Quest 1, a proof of concept device powered by hardware not really fit for the job. I'm really hoping they release a Quest Pro 2 in the next 12 -18 months with the XR2 gen 2 chip, plus higher resolution displays, and a much improved passthrough experience.

I'm someone who really likes to experience technology as it develops, and seeing mixed reality currently in the same state as VR was back in 2017 on my CV1 is exciting as I will get to see it evolve in real time.

But if a user just wants a fully developed, commercial ready product, they would be better off waiting for the Quest Pro 2, which I'd imagine is only 18 months or so away anyway.

kevinbrook
Автор

I found getting the headset and controllers on the charging stand was REALLY fiddly too. I'd rather just plug them in with a cable. The other problem I had was the immaturity of the AR SDK. Apple's AR SDK is light years ahead of Meta's already. So disappointing. They really need to step up their game here.

If they release a Quest 3 next year with a faster processor, same optics as the Quest Pro, similar form factor to Pico 4, lighter (no face tracking or fancy AR) and Pro controllers as an optional extra, then I would buy it in a heartbeat. The Pro's optics are the best I've seen. Fairly wide FOV, clear to the edge and virtually no glare.

raeldor
Автор

Great review! I'm loving mine because I hate Fresnel lens and love the pancake lens, but my greatest negative is the pain caused by extended use of the forehead cushion that can be excruciating and causes me to readjust the headset over and over. Hopefully there will be a third-party replacement to make this better.

michaelsiebielec
Автор

Awesome review! Thanks for the effort you put into your work.

Bbuzz
Автор

When we see Teams using real avatars (not cartoons) in VR, and moving this more realistic experience onto Quest hardware, I think it will be compelling for enterprise users who need productivity tools on the move. The pressures workers are under to return to the office nowadays mean we need, more than ever, portable VR devices we can use on the train, plane or taxi to maintain the efficiencies we gained during the pandemic.

liamneilson
Автор

fun thing to know, you can 3d print light blockers that go over your lenses to completely block the light from entering

MistaJGames
Автор

pico 4 uses 1 camera that's why the passthrough looks better. it is really difficult to combine 2 images at one as quest pro uses 2 cameras. I think it would be better to have eater 1 great camera in the middle or 3 average ones

glori
Автор

Great video! Super informative! Thankyou for the honest review

shellysheridan
Автор

I think that any true PCVR enthusiast who wants the best 'Overall' VR headset currently available, the Quest Pro is pretty hard to beat. Everyone's results will differ of course, but I'm loving my QP! I've already added a front to back top strap mod (3/4" Velcro strapping) and this has helped a lot. I'm sure 3rd parties will offer elegant battery, comfort, and facial interface improvements in the near future. If you can afford $1, 500 it's well worth it imho. Thanks for your informative review mate and cheers.

tomc
Автор

Solid review Nathie, see you next time in the Metaverse!

bscthousand