Unreal Engine 5 UE5 How to Learn Camera Animation Level Sequencer Functionality Guide

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Unreal Engine 5 UE5 How to Learn Camera Animation Level Sequencer Functionality Guide

Welcome to the fifth video of an exciting new series here on 3D Tudor on YouTube!

Hi, I'm Luke! Help me celebrate joining 3D Tudor with this new YouTube tutorial series about Unreal Engine 5.

This tutorial will teach you how to make use of the level sequencer functionality in Unreal Engine 5 to create basic camera animations.

Learn how to create an anchor point and use it to create a rotation. Find out how to combine simple camera animations to create a nice cinematic showcasing your work.

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About the Channel Hi and welcome to 3D Tudor on Youtube! I am Neil, the person behind 3D Tudor, a 3D modeling artist and online tutor. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? 3D Tudor is here to provide you with a seamless transition to direct and to the point tutoring. My 3D Tudor YouTube channel's purpose is to bring you quick, and to the point tutorials about 3D modeling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist and keeps you up to date with my online courses on Udemy and Skillshare. I update my 3D Tudor Youtube content regularly, so subscribe to get all my updates! Have you ever wanted to build 3D models, assets, characters or scenes for games? I am excited about 3D modelling because the assets I will show you how to make will be ready to use for real video games. My Youtube channel and courses on Skillshare and Udemy all feature the 3D Tudor brand name and are designed to teach you the tools of 3D modelling. With my instruction, you will be supporting through learning how to use the all-new Blender 2.9, Substance Painter, Unity, Unreal Engine 4 & 5 (UE4), Topogun, Houdini, Zbrush, and Maya. My tutorials and courses feature texturing, UV-unwrapping, re-topology and everything there is to know about 3D modelling and basic animations.
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Level Sequence is now under the cinematics tab (in the content drawer)

wofs_FX
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Thank you, finally a video that explains well the level sequencer! I'd just like to add if anybody had any issues with the 150 frame limit, you can change it by clicking the "Camera Cuts" tab in the sequencer and then drag the frame roll to increase the frames.

ollecol
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That's actually pretty cool. Thanks for showing this!

beyondcinema
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Thanks for this tutorial ! I followed his steps on my Unreal Engine and learned things from this video!

projetsgroupeactif
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That was a simple way to deal with rotation. Thanks.

SacredSage
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Thank you so much for this, exactly what I needed!!!

mark-geyl
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@6:16 - yes, you are correct, this is like it was going to be easy to use, but then decided to be as out-of-this-world difficult for really no reason yet anyone has seen. Fourteen other video making and editing software are tons easier than this 1500 buttons and clicks to get one take and scene. Thanks for the free engine UE.

BingGeaux
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How is this different from using the "Look at" object option inside of the camera controls? What are the pros and cons of each method?

kiukle
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Also how do we make the camera tracking stay focused on the eyes of a character when the camera is moved especialy with a shallow depth of field?

purplecookie
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If aynone is having their camera go to (0, 0, 0) when rendering, try right clicking on the camera in the sequencer and selecting "Convert to spawnable"

AerodromAssets
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I create a simple animation in the sequencer. Using the movie render queue, there were (no shot) files in the sequence. Doesn’t creating an animation automatically create the shot? How do I create a shot?

startupbenefits
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In 5.1 there doesn't seem to be a Level Sequence under Animation in the right click menu in the content drawer.

ghostofakina
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thanks for the tut but i just got stucked by your method, when i make child the camera to the actor its all good but when i render movie shot from MOVIE RENDER QUEUE, its not getting any view from camera and on rendering stage its unbind the cmaera from the actor, please help

rehansadiq.
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Camera có thể xoay quanh vector nhưng hướng nhìn camera bị cố định, nó không hình về điểm vector, làm sao để tôi có thể nhìn về điểm vector này?

tronginhuc
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summary:
1.drag the sequence into the scene to make a sequence actor and enable auto play so you can play after entering the game
2.add an empty actor and attach the cine camera to the actor and you can rotate the camera around the actor

boycececil
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when i looked at my folders i didnt have custom content assets animations blueprint cameramaotion

anthillmob
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Question: Do you know how to create sub-levels so the Environment is in one sub-level, the characters are in a separate sub-level, camera's are in a another sublevel and the lights are in a different sub- level? This way the level building crew does not interfere with the animators, camera guys and lighters? The lighter will work in their level. Animators will work in their level and so on without disturbing the other departments.

srod
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Just curious as a noob. Why would you not attach the camera to the object your tracking instead of a new actor?

purplecookie
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Hmm the cine actor broke parenting with the focal point when played in editor. And it remains broken after stopping. Why does it do that? I followed the tutorial step by step. Anyway to remedy this?

ChloeDelamore
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I do a full rotation but it only slowly rotates about 90* around the object?

jhobbs
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