Blunderbuss Changes - NEW UPDATE - Sea of Thieves

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the aggravation has ALWAYS been the one shot, the cycle has always been, you get one tapped, you sigh, you go through the ferry doors, you get one tapped in the back by a spawn point camper. you sigh harder, you go through the ferry doors, you get one tapped in the back again, you swear, you go through the ferry doors, you get one tapped again, the enemy gamer words you and laughs, you close the game down. saying one taps have never been the aggravating factor is pure unfiltered cope.

amberharvey
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I just miss multiple ship battles like they once had in Sea Dogs Arena.

sebastianstewart
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Thank the lord almighty that the blunderbuss does not one shot anymore, the game has needed that for a time

deckhandzyx
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I've always used the Blunder as a defensive tool on the ladder anyways. So long as it stops boarders from getting on my ship, I'm perfectly fine with the change.
I'm also sick to death with getting one-blunderred, especially when getting spawn camped, so i think this update has been nothing but a positive win.

firegads
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As someone who primarily uses sword/blunderbuss, I think these blunderbuss changes just make sense. Having a one shot button, while nice, honestly didn’t feel right for the kind of game SoT is. I think trading some of that damage for additional knockback is fine

Pokemichael
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I hate hand to hand pvp, naval combat is beautiful but the second someone hops on my ship its game over

YaBoiRonan
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It’ll be funny how blunder users will probably try to stay above deck instead of running below now. In my opinion, the change will be fine. The game has survived worse, I wouldn’t be surprised if the knockback is reduced. One blunders are incredibly inconsistent anyway.

Mr.LegoGrievous
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Blunderbus no longer 1 shotting is probably the best decision rareware coulda made.

TheRadHazzard
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I’m just ready for a new meta to come in. It’s been an absolute snooze fest with the same two guns dominating the PvP space.

bradleyjacinto
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I personally don't mind the balance change as something that I found frustrating with the blunder and why I stopped using it personally was it never seemed to knock the opponents off my ship; even if my nose was firmly planted in their behind. I turned to blunder bombs as they are just simply more efficient on keeping borders off. I do agree though that they need to focus more on the game's stability, the more they neglect it, the worse it will keep getting until the game will be actually unplayable. Which sadly for some folks that is the case already what with the multitudes of crashes.

TheRauzKindred
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As we’re talking opinions, some of us are not here for the PVP and this new blunder will be great for skeleton hoards.

nzimphotography
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I think this is a FANTASTIC change. I can count on one hand the times I've felt like getting oneshot by the blunder had anything to do with skill, and I find it infinitely more frustrating to get instakilled rather than just knocked off a ship. Most of the time in boarding situations the anchor is down before shots are fired so the water is an opportunity to heal, use throwables and play the ladder game - and when I do have to find a merm, even at its most elusive it feels quicker than the ferry. I think it's much healthier for pvp to have the only way to oneshot a player is to direct hit them with a cannonball, and now the blunder has a more specialized role rather than just being meta for offense and defense and everything in between. It's also a shadow buff to double barrel pistol as it now ties with blunder for max damage, so now you've got a choice between range and precision or CQC and boarding utility if you want max damage.
AND ALSO, now I feel like there is actual room for skill expression with the blunder as shooting a knocked player out of the air actually does take skill and good aim as opposed to just pressing up against a pirate and sticking a gun up their @ss.
Not to mention outside of the obvious necessity of a counter to the grapple hook, it also means if you run grapple+blunder you're meaningfully sacrificing damage in not having a secondary gun to finish people off. Getting grappled out of nowhere and instakilled would have actually made me quit the game for good.

MWL
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How about submarining now? Come out of hour glass and you can’t see the other boat cause you’re below the waterline

Buddahmonk
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I’ve played this game for years. I love the pvp aspect of the game, but the issue I’ve always had was the ability for people to sit on a ladder on bigger crews while I’m all by myself trying to get on. The new knockback is something I can see being an issue still, but at least I won’t immediately be sent to the ferry. Additionally, sweaty players are able to kill people the second they spawn with a one shot blunder, something I’ve always found unfair. I am guilty of using this technique. Making players switch to another gun to kill the person makes it harder for them to kill upon the immediacy of spawning, and two, potentially gives a chance for someone to dodge and heal back up. Even though hit reg is always in the game, it has gotten significantly better so the problem of missing the sniper, while it will be an issue, is going to only get better. Ultimately, I believe it will shake up the weapon meta and force people to explore more because it is currently impossible to win a fight unless you have a blunder in your inventory; a meta I have known since I started playing four years ago. I can’t ever be a less experienced player again; so, from my viewpoint, this is a great change. However, I’d love to hear opinions from others who haven’t had the game as long as I have.

LanderLevers
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Thank you falcore for pointing out that the bugs and glitches and crashes have been around from the beginning and are getting worse, I keep trying to let them know but I don’t feel listened to because im not a YouTuber or twich streamer it’s been very frustrating so I’m really glad you point this out 👍🏼

CharlesCrow-usxv
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I dunno how y'all can say the hitreg made blundy a non-problem and you can just respawn after getting blundy'd when I regularly get blundy'd by troll crews and then respawn-camped on my ship. It was every single boarding crew for me, consistently getting me one-shot, and my attempts to retaliate similarly were never no matter how many times I tried. I welcome this change and am happy that I can actually participate in PvP for more than 0.29 seconds.

scaper
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As someone who uses the blunderbuss alot, I'm very happy with this. I use it both offensive and defensive. But while I will no longer be able to 1 shot someone, they also won't be able to do that to me anymore. Defending on my sloop will be easier instead of timing it perfectly.

jackbullandothers
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Someone mentioned that doublegunning is being hit even harder because of hitreg. Before, if your eye of reach hits but doesnt deal damage, you could still get the kill with a blunder. Now you can't, so if your first gun doesn't damage, you're cooked, especially against larger crews.

kaptinkanoodle
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The most fun I had in Sea of Thieves was during the Alpha version in from December 2016 to its closure.
You guys was so much fun to play with and I still remembering coming a cross Captain Falcore with his crew looking for some treasure.
We all had a little chat a bit of a laugh and went our ways.
If I remember right my crew give you some help and vis versa.

berserkirclaws
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The blunderbuss will still be good for double gunning since you can skeet others more effectively.

bryantechno
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