ZBrush to Photoshop Timelapse - 'Jack-O-Spider' Concept

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Personal Project time-lapse from ZBrush to Photoshop
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Original Video Times:
🔨 Zbrush: 1 Hours 54 Minutes
🎨 Photoshop: 47 Minutes
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🎵 - Music from UppBeat website follow the link below to get UppBeat Free and access 100 of royalty free music and SFX:
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Time stamps:
0:00 - Promo Trailer
0:48 - ZBrush Blockout
7:08 - ZBrush Sculpting Detailing
9:46 - ZBrush PolyPainting
11:20 - ZBrush Posing
12:16 - ZBrush Rendering
13:27 - Photoshop Compositing
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100th like and well deserved @mlw! keep with the motivation im progressing with your help!

chrisjohnson
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I'd say you've got pumpkins down lol. These have been awesome to watch 🤌

balenwalker
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Wow, that's really cool. But it seems to me that the candles merge a little with each other. Wax can be made darker, and the fire itself can be made brighter to create a contrast. But this is purely my opinion

Viloria_
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you make Halloween better!! How is it possible that every week you come up with these characters? Awesome🤩

martaflorido
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Does anyone know the name of the first music that plays in this video?

chasethrelkeld
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Eu não entendo como o dynamesh dele fica baixo, em média 270 e ele ainda consegue colocar muitos detalhes no modelo, os meus modelos eu com mais de 1000 no dynamesh não consigo. O que posso estar fazendo errado.

eduardolemos
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A Little Advice my friend. you'll cast a *MUCH* Wider Net, if you use Blender or 3DCoat for Retopology or anything you could use Maya for. people are leaving Maya in DROVES... only those still in the Industry currently use Maya, everyone new is being told "Screw Maya, Learn Blender" as far as anything Maya Related goes. sure, Zbrush is still being used cause Blender, while it can sculpt great, Zbrush is still better at this current time. but Blender has pretty much overtaken Maya at this point. even Autodesk themselves admitted that Maya/3DS Max and Blender are "Basically" the same, they can all do the same things. the only reason people are being told to even learn Maya is if they want a job at a big company, and a lot of those companies are even giving jobs to people who only use Blender, cause of the incredible work they're putting out.
at least that's how its been explained to me by a few different artists who work for big companies, anyway.
i just wanna see you make the most of your Talent and Career, and if you're making Tutorials, you'll see a *LOT* More interest that way. nobody really wants to pay Thousands of Dollars a year for something they can get for Free, that has Infinitely more Interest, Tutorials, a by far more helpful user base.. and thats even with Maya Indie being Available for $250 or however much a year.
Regardless, im still going to buy your Tutorial, though lol cause i love what you do, and i wanna support you.

Polygonlin