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Adding NPCs with Random Personalities to my Indie Game (Devlog)
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In this indie game devlog I completely redesign Lumbermill's hiring and personality systems to make the experience of finding new staff more satisfying. I've also started work on a new art style for the game, keeping the isometric style but aiming to make the game feel more cohesive. More of the new art style to come in the next devlog!
▶︎ About BWDev ◀︎
If you're new to the channel, welcome! I'm an Indie Game developer working in Unity 2D. Lumbermill is my main project - a management/factory builder game, which I began work on in Feb 2019. I make videos to share the development process and also get feedback - so let me know your thoughts and ideas in the comments!
▶︎ Socials ◀︎
▶︎ Timestamps ◀︎
0:00 - Intro
0:18 - Staff Statuses
0:47 - Conveyor Animations
1:30 - Brilliant (Sponsor)
2:20 - Current Hiring System
3:19 - New Hiring System
5:30 - Applicants
6:33 - Moving to Scotland
6:58 - Personalities
8:15 - Job Offers & Negotiation
8:59 - Full Hiring Overview
9:51 - Employee Names
10:04 - Improved Pathfinding
10:30 - New Art Style
▶︎ Music ◀︎
All the music in Lumbermill devlogs is from the game's soundtrack, except for:
🎵 Chiapas Marimba by Jimena Contreras, Youtube Audio Library
FTC: This video was sponsored by Brilliant.
#devlog #gamedev #unity
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