Blender 3.2 Particle Sim Audio Visualizer Tutorial

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This is a quick tutorial on how to recreate the particle sim audio visualizer i created a few weeks ago
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Bake sound to F-curve is now Sound to Samples in the channel drop down. Just incase anyone else is looking for this.

vdjycio
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Trying to follow along with this without pausing literally every 2 seconds to go back and see what you clicked is nutty. Eesh. I'm happy that the steps are there, but this is about as beginner friendly as debuting in boxing by fighting Tyson.

onizagru
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A great tutorial for people who already know how to use Blender's UI

RubyRoks
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Loved this tutorial! Great little visualizer! I almost gave up because I was still using Blender 3.0 when I should have been using 3.2+. The part where you connect your emission node to your material simply didn't display anything against the wolds black background. There was zero emission even though I was setting it to 10.0. Once I switched versions everything worked as stated in the video. I'm just mentioning this in case anyone else runs into a similar issue. Thanks for sharing DenTechs!

patricksharpe
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thanks dude! that saved me a buck from thinking of paying for After effects... Blender it's a bless!

netrodex
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1:53 bake sound to F curve > sound to samples (in Channel) Blender 4+

gasia
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it's great! thank for this tutorial!

Licko_
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YOU DA MAN!! Thank you!! Its beautiful you did a really good job with everything.

VisualBeatLab
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Wooow thank you so much for sharing this!

Groovingforwardatx
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Hi. Great tutorial but i have a problem. When I hide the Icosphere at 4:54 the particles disappear. I'm using 4.2.0

PaulH
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Thank you!!! It's great tutorial !!

boo__boo
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Hi, you know at 4:18 you got those Five sections which are "Tool", "View", "AudVis", "ShortCut VUr", "HDRI SunAligner".

I'm using the same version as you, 3.2, and I only have "Tool" and "View" sections.

Maybe you know how to make appear other three sections that you have? In the video you using "ShortCut VUr", i'm on that step..

amadeusedm
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in blender 4.1, and the object when imported just looks like smooth shaded cubes not the spheres

ThatdDesigner
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What if you baked the sound to the f curves of the turbulence as well?

violettracey
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When exported baked animation (it shows 2.5GiB in Blender) the alembic file is just 600KB. And when I import this alembic into new scene it's empty.
Did I miss something?
Thanks.

eugene.nikitenko
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My particles just explode from the center and never go back towards the middle. I don't have a rigid body constraint as you show in your animation. How do I add that in. I am using Blender 3.3.

SteveHaiman
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hi! i was wondering if there was a way to make a scene where i had other objects and this audio reactive one where it wouldnt collide with the other meshes but rather even avoid them. how could i do that? thanks :)

catarinaduarte
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Im using blender 3.2 and when I try adding the color ramp node it doesent create any color for the particles, I have been trying to trouble shoot but no luck. is there any tricks you would reccomend?

dustinburkman
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question, for these music visualizers is there a way to make it such that it simply reacts to music played in the surroundings of your laptop instead of having to upload an edm track for it to show? Basically I want to make one where you can play any spotify song and it react accordingly instead of uploading a specific music.

lte
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Hi, i am in the compositing part, once i connect the Glare to the viewer and composite, it does not change anything, i need help pls

cristir