ALL Artifact Mod Synergy & Boosts (FULL Breakdown) | Destiny 2 Revenant

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It's that time again where we break down this Episodes Artifact Mods. There are some absolute game changers present in out Artifact for Revenant, but also some that seem to have missed the mark.
#destiny2 #bungie

Timestamps:
0:00 Intro
0:34 Revenant TLDR
1:28 Anti-Champion Mods
2:34 One With Frost
3:19 Killing Breeze
4:08 Enhanced Ether Generator
5:14 Fell the Revenant
6:08 Rapid Impacts
7:53 Wind Chill
9:08 Crystalline Converter
10:13 Total Carnage
11:23 Power From Pain
12:20 Trace Evidence
13:12 Armor of Eramis
13:41 Hail the Storm
15:03 Debilitating Wind
16:19 Concussive Reload
17:16 Retinal Burn
18:46 Brain Freeze
19:32 Supernova
20:05 Conductive Cosmic Crystal
21:31 Served Cold
21:59 Kinetic Impacts
25:06 Final Thoughts
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I just wished that bungie allowed us to automatically reuse the potion, loosing the artifact boost mid activity and have to reuse it yourself is pure pain (ESPECIALLY DURING FLAWLESS DUNGEON RUN)

SLUGY
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Skyburners creates ignitions (unstop) but still works, they should have let you use the champ mods on the exotics, whicked implement needs all the help it can get

DataButcher
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After listening to this video, I have a huge finisher build coalescing in my brain.

TJMODLA
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It’s so dumb that Wicked doesn’t work with Anti-Barrier scout when we had Critical Anomaly working with Anti-Barrier sniper last season. This is clearly a glitch that they tried to sweep under the rug.

themememaster
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Cross could always have himself edited from a previous video saying "Patch Notes!" But he doesn't, he's doing it live every week. He does it for us!

asperry
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Using frames as a measurement of time is peak. Good stuff cross

rxbynwubs
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Imo the last artefact was better. Okay we getting new rows in a few weeks but for me it's nothing really cool there - except the GL debuff

Virex_
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This old inRetired Titan wouldn't even be able to do just about anything . Your vids kick ass man. Truly a blessing and a needed guardian on the YouTube side. Thanks a lot AZ

Stark_Sentinel
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Bungie saying weapons with inherent slow on them shouldn't have access to anti-barrier mods is... odd. Chill clip is on a wide variety of weapon archetypes- their statement implies they will never give us an artifact with anti-barrier on fusion rifles, glaives, grenade launchers, sidearms, rocket launchers, or snipers. But that's bull- because just last episode we had anti-barrier snipers, right after giving us access to a chill-clip sniper. Also, there's other effects that we can use to have anti-barrier on chill clip weapons. In the case of fusions and linear fusions, there is a warlock exotic specifically designed to give fusions and linear fusions radiant- Rain of Fire.
I'm not upset that Wicked Implement and Conditional Finality aren't getting anti-barrier. I'm more upset they lack consistency, by letting us apply anti-barrier to chill clip style weapons, but not through the artifact for very specific weapons that should be benefiting from it. All or nothing. Commit to preventing slowing weapons from ever having anti-barrier, even stripping it from weapons with the new Rime-coat Raiment boost active...
Or be reasonable and let anti-barrier be active on * checks notes * two stasis exotics.

warlockfangirl
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I suggest you guys use Trace Evidence and Retinal Burn and the boost them and use a volt shot weapon.

This self feeding loop is some of the most fun I’ve had in D2 in a while.

ipodgoon
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Crystalline Convertor is actually so good paired with Wicked Implement. Just a nice passive way to create more stasis crystals and Keeping Wicked Implement firing nonstop. That gun has not left my hands since The Final Shape dropped.

hayes
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Forcing us to use tonics to give us our old artifact abilities back is so silly. Bungie is really all about the “one step forward, two steps back” this season

nickg
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@ 2:20 it actually makes zero sense, they literally said that they were going to be moving to 'make' metas every season and is the whole point in the rotating mods from the artifact. Why step back from giving us that power fantasy?

stgrimmddg
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Imo most of the artifact perks we get for subclasses should just be a part of the subclass. That would definitely get me off Prismatic. Until then, it's the best subclass imo. Another thing they could do is allow 3 fragments on the pure subclasses, but only 2 on Prismatic.

SwitchMrDuck
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Thanks for this breakdown Aztecross I definitely needed it. I was mixing and matching and spending a lot of time on builds and then going into Nightfalls and not seeing things in my HUD showing me that I was procing anything.

As far as Wicked Implement. That excuse by Bungie is lame as hell. I was like okay, can't stun barriers so I'll use it to stun the other champs and use Brya's Love to stun Antibarriers. Well I couldn't get Wicked Implement to stun the other Champ because it is too difficult to meet the requirements and another member of the team would stun instead because their weapon did it more effectively and quicker. So Bungie effectively made this Stasis weapon a no go in content where a Stasis build is the meta. Such a bad call.

larryboylarry
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The GL weakening perk used to be called breech and clear 🤪

GloverGaming
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A hidden gem i found in my vault is New Purpose, from the duality dungeon. Its a stasis high impact pulse with headstone and I've been using it in Onslaught with the new artifact perks

klubbs
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Omni Hunter finisher build doing crazy work for me

Based_Shogun
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Felwinter's Helm is definitely about to pop off!!

huhuhuhuhuhu
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Dark Ether trait is great on the Bitter/Sweet, gets you 15 rounds in the magazine on proc (assuming you have the reserves)

randywbb