I Redesigned These Sounds From Stellar Blade

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In this video, I'll show you how I layer sounds, process audio, and use psychoacoustic tricks to create Stellar Blade-style sound design. You'll discover:

• How to craft powerful metal impact sounds
• Techniques for creating dynamic sword effects
• Ways to process and position sounds in the stereo field
• Tips for using modulation and automation effectively

Tools used in this video (May Contain Affiliate Links):

00:00 - Intro
00:39 - Metal Hit
02:23 - Swing Sound Effects
04:04 - Enemy Weapon Shot Impact
07:32 - Electrical Sword Power Attack Sounds
15:54 - More Metal Hits
17:40 - Vocalization Effects
20:52 - Sword Hits Impact
22:50 - Electrical Static Sounds
24:10 - Crunchy Metal Impact Sounds
27:10 - Player Whoosh Sound
28:40 - Robot Footsteps Sounds
29:45 - Female Vocals
30:18 - Robot Death Sound
32:16 - Adding Foley and Footsteps
35:12 - Outro

Thanks for watching!

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About David Dumais Audio

David Dumais Audio is committed to creating professional, creative, and expressive sound design and music for video games. David wants to share what he has learned over the years; everything from creating energetic music to crafting ambient sounds, gun sounds, foley, recording sounds, UI sounds, game sounds and so much more.

The David Dumais Audio YouTube Channel contains some of David’s best advice, strategies, concepts, and philosophies which he has effectively used to help hundreds of game developers realize their goals. This channel is designed to help the beginner as well as the professional continually improve their skills and challenge their creative process.
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Amazing video! Just finished 100% stellar blade too!

Quick question, do you recommend Reaper as a DAW for sound designing for games? And if so, do you have any tips or videos on a ‘learn reaper’ speed course?

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