Yeah, the resident drawer and the occlusion culling are very powerful tools. Now they just gotta catch up on auto-LOD and they are back in the game
NorthstriderGaming
The "small mesh screen percentage" is chosen too aggressively. Boxes in the corners of the screen are failing to draw. There is no point in measuring the performance of a visually broken setup.
forasago
Similar thing is available from four years, check
developerdiary
Doesn’t look like you get that much occlusion on this scene. Frustum culling already takes care of items outside the camera. Instancing is the big win here, not occlusion. I would try a scene with lot’s of different objects that can properly occlude each other
bestzorro
That Plane is not occluding. It doesn't seems working