UNITY 6 v6000.0.0f1 - Occlusion Culling vs GPU Resident Drawer - DX12 #unity6 #unitygameengine

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Yeah, the resident drawer and the occlusion culling are very powerful tools. Now they just gotta catch up on auto-LOD and they are back in the game

NorthstriderGaming
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The "small mesh screen percentage" is chosen too aggressively. Boxes in the corners of the screen are failing to draw. There is no point in measuring the performance of a visually broken setup.

forasago
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Similar thing is available from four years, check

developerdiary
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Doesn’t look like you get that much occlusion on this scene. Frustum culling already takes care of items outside the camera. Instancing is the big win here, not occlusion. I would try a scene with lot’s of different objects that can properly occlude each other

bestzorro
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That Plane is not occluding. It doesn't seems working

musabkara