Last time we took a look at The Quinfall, I was skeptical, but wanted to wait until we saw more. Whelp, we've since learned more... and it's looking REAL bad. Here's an update on everything we've found out.
holy moly, no way my man Force Gaming covered my stuff <3 I watch you all the time, ever since u only did OW content. Thanks a bunch!!!
Nuion
The fact that they want you to purchase through them and then they'll send a steam key should be everything you need to know. They don't want anyone using the two-hour return policy because they game will be garbo.
booksnbooze
2 of the things mentioned here should raise additional concerns.
1. As per the Nuion videos, some of the assets in the Quinfall trailer haven't been for sale since 2015-2016. Are we to believe they bought these assets more than 8 years ago? The chances this 'studio' is pirating assets instead of buying them, is a very real possibility.
2. The UI elements Quinfall showed are from BDO. Those UI assets are not pre-made assets for sale, they were ripped from BDO. This adds weight to concern 1.
There's a real possibility this 'game' isn't even a low cost asset flip but a no cost stolen asset flip.
iprfenix
Nuion deserves all the credit for exposing this studio and "game"
trolltollz
Kudos to Nuion for putting in the work, and props to you for spreading the message (gratz on 1 M subs, btw).
Quinfall is off my list now, too many red flags to have any hope left. This is a scam.
dunngyllite
At least we're getting good at pointing the scams out. And all the Youtube channels that cover it save people a lot of money and headaches.
Thank you.
MakoRuu
one thing people dont bring up often enough about "asset flip" games is because they dont have an artist making their assets, performance suffers. when you have in-house artists, you can choose what fidelity each individual asset has. your chairs probably dont need to be high poly, with 2k textures and a bump map, but the shiniest most popular chair on the asset store is probably gonna have all those features and more to make it as appealing as possible. and because they're stitching together a bunch of other people's code and animations as well, you get a frankenstiens monster where there is no one on the team skilled enough to solve these issues, and no one who can make the assets and code in a way that works specifically for THEIR games needs.
and even if the person buying the assets considers all this (unlikely), their unwillingness to hire skilled professionals wont allow them to just, make the game the right way. instead they shill a game that wont ever exist in any state worth playing it in.
arcanealchemist
Trying to hide their shenanigans make them look even more suspect and guilty than they already do. For example, why did they remove the office photo after they were found out? Why not stating before the trailer came out something like "We know that some of you will point out that we have used a lot of store-bought assets. That's correct, and the reason for that is that we want to speed up development to get it out the door quicker so we can earn money to hire artists in-house." It would have required a bit of faith to believe them, regardless, but at least it wouldn't have seemed like they were trying to hide that fact.
oliver_twistor
I think it's also noteworthy, that the Founder of Wawraek Game Studio, Murat Komurcu, is also the CEO of BuyNoGame. The Person mentioned has two different LinkedIn Profiles, which are totally separated from each other, with no cross Links. So in short, the Founder of the Studio "making" Quinfall, has also a leading Role in an RMT Website, basically funneling money through the "game" into his own Pockets.
Typhoon
I just want studios to figure it out that I don't care about the size of game worlds. I care if they are interesting. Hopefully a lesson is learned from Starfield.
ZakuCK
Getting their studio from an asset pack really shows committment to the process.
TheRogueWolf
I am a solo indie developer. For certain games, I've bought up top 90% of environments, characters, sound etc from different marketplaces.
To create every aspect of the game yourself would not only time a huge amount of time but.. a jack of all trades, master of none - you'd have to learn every skill within game development and then also create it. The end result would most likely not look better than if you'd buy high quality assets from people who specialize is character modeling, sound, particles, texturing etc..
The issue here is that they have 56 people. At least a couple of them should be able to produce some of the main characters and animations at the very least, but probably more than that.
simonandersson
I just love it when shady companies talk about their "proprietary artificial intelligence tools" and boasting about having a massive open world when engines like UE5.2 now have basically free and incredibly powerful tools that do exactly that, such as can be seen in Unreal's GDC 2023 demo. It's pathethic. Thank you, Force, for having a vigilant, all-seeing eye for bullshit and sharing it with us, and for shouting out Nuion's hard work.
stepsbeyondtheeventhorizon
glad that we have channels like you and many others to help us expose these scammers
wttruax
Hearing "10 times bigger than x" is enough for me to shut the door on the salesman when it comes to games.
zengineer
Great video, and appreciate you giving credit to Nuion!
Unless their next "trailer" shows actual gameplay, with a character walking around, interacting, crafting, fighting and travelling, while all being uncut footage, it will most likely just be a scam and should be avoided at all costs, otherwise giving money to these types of people will just cause more of them to create asset flips garbage in the future, and they will no doubt get better at hiding it.
Quinfall probably took a few pointers from the day before, but said they will run a better scam.
WarlockZERO
This video and many of the comments are frustrating because they reflect such a narrow perspective. From what I understand, the developers are a new studio with a small team, and purchasing asset packs is a practical decision. It speeds up development and reduces costs, which is crucial given how challenging it is to create an MMO—the most difficult genre to get right. Not to mention, the current economic climate is tough for any studio, let alone an indie team. They’re working with the resources they have, so why all the hate? Unless they falsely claimed that everything was custom-made, I don’t see why they’re being accused of being a "fake" project.
Should they be expected to release the game for free just because they didn't create every asset from scratch? Or should they go into debt just to appease these critics? Game development is incredibly time-consuming and expensive, and at least this team is putting in the effort. Concepts like MVPs (Minimum Viable Products), prototyping, and crowdsourcing exist for a reason—they allow teams to focus on the core mechanics, story, and gameplay while utilizing pre-made assets to build a foundation, create hype, and to secure additional funding. Once the foundation/MVP is established and tested, they can slowly start fleshing/changing them out with custom-made assets.
Building an MMORPG from the ground up, especially for an indie team, is an enormous challenge, often a decade-long endeavor. Sure, it's ambitious, but calling the game fake is premature and unfair. Let’s see how they handle player feedback and adapt. For all we know, they could evolve into the next big studio like Blizzard (highly doubtful, but possible).
I understand some may feel it looks like a cash grab, but we need to recognize the difference between cutting corners and smartly allocating resources. If they had a huge budget and used the same approach, maybe there would be room for criticism. But right now, we should appreciate the fact that they’re doing what they can with limited resources.
A future where most content creation is nearly fully automated is right around the corner.
random note: YouTube is going to look very identical to Netflix here soon-ish. You heard it from me first!
nathangwyn
tbh the whole game can be 100% storebought assets as far as i care, if the fightsystem is great, the story is amazing and there is a great skillsystem for jobs and somewhat unique classes no one is gonna care about it .. the real problem is that they really went and said "look at what i made" while showing nothing besides storebought assets.
grimnir
The only way to stop companies like this are to call them out on their bullshit and hopefully enough people will hear the truth and the company looses their ass financially. Unfortunately these companies still manage to fleece people for hundreds of thousands of dollars
dreadbull
i wouldn't mind a fun "unity - the game" made wholly from assets, put together in a clever and enjoyable way. just tell us that it is.