Blended Box Mapping Part 3: Triplanar in Blender Method

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So a vital part of my shading workflow ever since 1999 has been the blended box map, which allows you to apply noisy textures maps to a surface without seams by creating a box map and then blending the edges. Software to do this used to be quite uncommon. But thankfully the Blended Box Map, or as it's more commonly known now-a-days the Triplanar, has been added to most 3d and rendering systems. So when I tried out Blender, one of the first things I wanted to know was how to achieve the Blended Box Map result. Thankfully, it does have the feature, and so this short tutorial will show you how to do it.

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Welcome to the party!, I left max in 2020 after nearly 20 years, never been happier.

crikod
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I'd be curious to see if you can work this out for procedural textures rather than image textures. They don't have the box setting!

mitchellwoodin
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It seems that Blender's blended box mapping doesn't work well with normal maps. I remember it working well in 3ds Max with VRay.

guilhermecampos
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is there anyway to change what texture is portrayed on which face? like having top be steel but forward and side be the numbers?

Crazybark
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