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Blended Box Mapping Part 3: Triplanar in Blender Method

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So a vital part of my shading workflow ever since 1999 has been the blended box map, which allows you to apply noisy textures maps to a surface without seams by creating a box map and then blending the edges. Software to do this used to be quite uncommon. But thankfully the Blended Box Map, or as it's more commonly known now-a-days the Triplanar, has been added to most 3d and rendering systems. So when I tried out Blender, one of the first things I wanted to know was how to achieve the Blended Box Map result. Thankfully, it does have the feature, and so this short tutorial will show you how to do it.
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