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Make your first 2.5D game in GODOT: Improving player controller (part 4 tutorial)
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We're creating a beginner-friendly series tutorial for a 2.5D platformer game with Godot!
In this fourth part of the series, we'll try to improve our player controller using raycasts to detect platforms or check if we're grounded.
Hoping that this could help you out in making your first game. If you liked it, smash that subscribe button and ring that bell! and a "Like" would be appreciated.
In this fourth part of the series, we'll try to improve our player controller using raycasts to detect platforms or check if we're grounded.
Hoping that this could help you out in making your first game. If you liked it, smash that subscribe button and ring that bell! and a "Like" would be appreciated.
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