Unreal Engine 5 - Android APK Size Optimization

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Welcome back! In this video, we will try to reduce the apk size as much as possible!

Course Link - Releasing on 1st January

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Engine - 5..1
Language - English

Timestamps:
00:00 Intro
02:02 Course Announcement
02:45 Optimization Starts
25:00 Ends

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Namaste and dhanayawaad!

Keywords -ue4, unreal engine, game dev,ue4 android,ue4 android game,ue4 android packaging,ue4 mobile game tutorial,ue4 movement,ue4 mobile game, unreal engine 5,unrealentgaming, unreal engine optimization
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Size after last test came out be 98 MB.

BetideStudio
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This was very helpful, I've been encountering this issue for almost three weeks and thanks to this tutorial I was able to solve it. Thanks a lot, truly.

giseechan
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Thankyou for the video. There a serious lack of unreal mobile tutorials and information out there.

How did "I will not tell" do on the market?

billmore
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I faced a problem in packaging the game. When I package it the first time, it gave me 798 MB size. When I exported it again after a slight modification in Blueprint, it gave me 2MB size. There is almost no game. What should I do? Please help. I would be grateful.

NyYn-rvjy
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Thank you for the valuable information. I have a question: is it possible to package a large project of around 40GB into an Android package?

tbufbqn
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Thanks for showing the cooked files been looking for some like that

nhinged
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Hello Sir Thanks for This Tutorial but if you know about server assets which mostly used in high sized games...The Game start Downloading the Asssets from the server so can you make a tutorial on this.. PLease sir PLease

WhiteBossGamerYT
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Please, Can you do a tutorial on setting up ue5.0 source version to support android
you're the legend who made playfab accessible to indie devs
I downloaded the engine multiple times and different version and the required (sdk /ndk /java) for each version
I searched the whole internet to find solution for it to work with no luck
I think it's some secret big corp tech like playfab

I want it to build Lyra project to android with eos support.
using 5.0 not 5.1 cuz 5.1 dropped support to many devices

superZed
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Bro do I have to install android stuff from visual studio to package the game for android?

superSamioo
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bro any sdk ndk jdk setup for mob please?

KongratzStudio
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what happened to the battle royale course?

LOLderp