Getting started with the Google Maps SDK for iOS, Part 1

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1) Setting up your development environment
2) Getting and testing an API key
3) Creating your first application
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Awesome ! I am looking for more tutorials like this :) Good work !!!!

dbiswas
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why when I close the project and reopen it did not detect the framework of google maps and I have to reload the framework and references. "'GoogleMaps/GoogleMaps.h' file not found"

mauriciobernal
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I'm trying to implement the sdk on my app. I did all the steps twice and i still get 14 errors "Apple Mach-O Linker Error". My app already uses Google Places and Parse.com as web services. I'm using xcode 5.1.1 and the last sdk from google. Maybe is there a conflict with the parse sdk??

On the other side i would like to know why some iOS apps like the new AirBnB uses google Places Autocomplete with an IOS MKMapKit when on your google page it's clearly written that if you use Places and you want to show results on a map that map must be provided by google...Please answer me...

crazyRyoga
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I don't know a lot of coding but I downloaded the SDK and API files and for some reason the build won't work; it keeps failing even when I post the API key in the place you show. Here's what error is showing up: 

#import (Here's what the error says:) <-- file not found

plus 3 other errors but they're all about files not being found for some reason. 

dianasaurstudio
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Followed your guide and I get:
'GoogleMaps.bundle requires Google Maps SDK for iOS to be part of your target under 'Copy Bundle Resources''
Get it together, GOOGLE!

slimgardener