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GTA V Realism - No Mods Required

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A stroll through the late afternoon/dusk/early nighttime world of GTA V PC, showing how life-like the sights and sounds of the game can be. Filmed entirely in 1st person, nothing to break the realistic ambiance & atmosphere. Standard GTA V PC, no mods or filters. Settings below.
**Note: The original high quality MKV file for this video can be downloaded here (4.4GB):
The settings I used for this video, and which I use for normal gameplay (requires mid-high end recent GPU to run smoothly - I'm using an RTX 3070):
IN-GAME SETTINGS:
FXAA: On
MSAA: X2
TXAA: On
Pop Density: Max
Pop Variety: Max
Distance Scaling: Max
Texture quality: Very High
Shader quality: Very High
Shadow quality: Very High
Reflection quality: Ultra
Reflection MSAA: X4
Water quality: Very High
Particles quality: Very High
Grass quality: Very High
Soft Shadows: Soft
Post FX: Ultra
Motion Blur Strength: 1/8th of slider
Depth of Field Effects: On
Anisotropic Filtering: X16
Ambient Occlusion: High
Tessellation: Very High
Long Shadows: On
High Resolution Shadows: On
High Detail Streaming: On
Extended Distance Scaling: Max
Extended Shadow Distance: Max
Frame Scaling Mode: 3/2 (x1.500)
Uploaded for review/critique purposes, protected by fair use. This channel is not monetized. All copyright belongs to respective owner(s). May contain advertisements as determined solely by the copyright owner.
**Note: The original high quality MKV file for this video can be downloaded here (4.4GB):
The settings I used for this video, and which I use for normal gameplay (requires mid-high end recent GPU to run smoothly - I'm using an RTX 3070):
IN-GAME SETTINGS:
FXAA: On
MSAA: X2
TXAA: On
Pop Density: Max
Pop Variety: Max
Distance Scaling: Max
Texture quality: Very High
Shader quality: Very High
Shadow quality: Very High
Reflection quality: Ultra
Reflection MSAA: X4
Water quality: Very High
Particles quality: Very High
Grass quality: Very High
Soft Shadows: Soft
Post FX: Ultra
Motion Blur Strength: 1/8th of slider
Depth of Field Effects: On
Anisotropic Filtering: X16
Ambient Occlusion: High
Tessellation: Very High
Long Shadows: On
High Resolution Shadows: On
High Detail Streaming: On
Extended Distance Scaling: Max
Extended Shadow Distance: Max
Frame Scaling Mode: 3/2 (x1.500)
Uploaded for review/critique purposes, protected by fair use. This channel is not monetized. All copyright belongs to respective owner(s). May contain advertisements as determined solely by the copyright owner.
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