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AI Learns To Run From a DRAGON!
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Привет! I promised more Machine Learning and here I am keeping my promise! I will show you how I’ve trained Miguel and Tulio to run from the dragon, avoid obstacles and interact with each other!
I will tell you about the difficulties I went through and will show you some of the best results!
Also, in this video I went a little more in depth into technical details. Let me know in the comments what do you think. That will help me understand in which direction to move further.
GitHub link for this project:
Assets Used:
1)Dragon the Soul Eater
2) Ultimate Low Poly Dungeon:
Songs: Crimson Fly – Huma Huma
Flo Rida – Right Round
❈If you are new here❈
►A little bit about me◄
I am a computer science student from Moldova. I love Machine Learning and Game Development. I have released 2 mobile games on Google Play : “Cut: Funny Woodcutting Adventure” and “Bee a Miner: Sweet Adventures”. All the games were developed using Unity. The current Penguin Game is also developed in Unity.
★Useful Links★
#ZuzeloApps #unity #gamedev #indiegame #indiedev #AI #machinelearning
I will tell you about the difficulties I went through and will show you some of the best results!
Also, in this video I went a little more in depth into technical details. Let me know in the comments what do you think. That will help me understand in which direction to move further.
GitHub link for this project:
Assets Used:
1)Dragon the Soul Eater
2) Ultimate Low Poly Dungeon:
Songs: Crimson Fly – Huma Huma
Flo Rida – Right Round
❈If you are new here❈
►A little bit about me◄
I am a computer science student from Moldova. I love Machine Learning and Game Development. I have released 2 mobile games on Google Play : “Cut: Funny Woodcutting Adventure” and “Bee a Miner: Sweet Adventures”. All the games were developed using Unity. The current Penguin Game is also developed in Unity.
★Useful Links★
#ZuzeloApps #unity #gamedev #indiegame #indiedev #AI #machinelearning
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