Best Money Making Methods for Each Skill in RuneScape 3

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Hey guys! This runescape 3 money making guide will be a bit different from my usual rs3 money making guides. In this video I will be highlighting the best money making method from each skill in RuneScape 3. This should be a helpful guide to give players an idea as to what skills are the most profitable in the game. Since there is a lot of information in this guide, I will only be briefly discussing each method. I hope you enjoy!

#runescape #rs3 #runescape2021 #rs3moneymaking #silenced #rs3pvm #bossing #rs3guide rs3skilling

0:00 Introduction
1:02 Combat Skills
2:17 Runecrafting
4:41 Construction
5:37 Dungeoneering
6:21 Agility
9:06 Crafting
10:01 Fletching
10:36 Slayer
11:54 Hunter
12:56 Divination
14:04 Mining
14:51 Smithing
16:04 Fishing
16:39 Cooking
17:29 Firemaking
18:11 Woodcutting
18:56 Farming
19:53 Summoning
20:59 Invention
22:31 Archaeology
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Let me know if i missed any
1:05 Combat Skills
2:15 Runecrafting
4:40 Construction
5:35 Dungeoneering
6:20 Agility
6:55 Herblore
8:30 Thieving
9:05 Crafting
10:00 Fletching
10:35 Slayer
11:50 Hunter
12:55 Divination
14:05 Mining
14:50 Smithing
16:05 Fishing
16:35 Cooking
17:20 Firemaking
18:10 Woodcutting
18:50 Farming
19:50 Summoning
21:00 Invention
22:30 Archaeology

Kuba-ovlo
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Guides like this keep rs3 alive! 20 years strong! Keep up the great vids!

_Jurj
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2:36 combo runes?
6:25 agility arena?
7:02 any unfinished potion?
9:11 jewelry?
17:30 incense sticks?

JacobSmith-xsir
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For the Light Animica Method:
Buy Stone spirits and a perfect juju mining potion. The potion refreshes your stamina every time you consume a stone spirit(every time you mine) and has a 10% chance to give you a stone spirit. This means you can 100% afk the ore and do it at nearly active-clicking speeds which will greatly increase your profit per hour. Also stone spirits double your ore so every spirit is 1 ore for every ore you mine which means you're getting double the rate from stone spirits alone.

kingofwhateverr
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Havent played the game in years till a week ago, happy to be back. Got myself to lower mid-level stuff making urns and they make good money.

ronzerker
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For Runecrafting I also advise going through the abyss using a demonic skull. On top of gaining all those runes you can gain some magical thread which is dice money.

AsianRailgun
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Another item to consider when making potions at a portable well is a Brooch of the Gods, which provides a +5% increase to activate a portable well's ability to grant a "free" extra potion of the type you are creating.

oddjob
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Firemaking: filling pitch cans in chars training cave, made me 5m an hr and 700k firemaking xp an hr, unknown op firemaking training, very click intensive tho

penvalle
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>I'll put timestamps below
>has no timestamps
10/10 buddy

InTheMindOfficial
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Just want to give my thoughts on cursed energy, I do it all the time as its my favourite AFK money making skill, on AVERAGE i get about 22k energy per hour and i dont ever need to bank until my muspah runs out, or a PKER chases me. This is about 15m an hour at current prices.

My time for those wanting to do it and never want to bank (or die) is the following (all items are protected):

Setup: Div outfit, superior scrimshaw of gathering, grace of the elves, whispers ring, t90 shield, wilderness sword

Perks: Mobile, turtling, 2x POF malletops perk
Relic: Divine conversion, Luck of the dwarves (you get so many clue scrolls from afking cursed), persistant rage (to maintain 100% arenaline)
Inventory: Don't need food, but have 4 sailfish for backup, guthix pot for replenishing adrenaline siphon, attuned portant of restoration X (heals you even when you are stunned)

Strategy: When you are attacked by a pker, if you are not binded, just anticipate and surge and run south to edgeville, if you are stunned, just freedom and run surge and run south to edgeville, time the ability to use one after the other, to ensure u dont get stunned. This alone should be enough to outrun any pker. But for whatever reason you do get stunned again or binded, use other abilities like barge, and barricade (18 seconds with perks), and keep surging and running to edgeville, you also have food as a backup, but 9 times out of 10, barricade and food is just for backup. Only chance of dying is if you mess up using freedom when you aren't stunned and used it instead of anticipation.

photosbyjames_
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the full ethereal outfit actually retains all abilities and benefits from wicked outfit if you own it

chunjiang
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Crafting you could just make urns to sell... pretty sure that's hella profitable, especially if you do it all in Menaphos with everything you need in the worker district (I don't have Priff unlocked so not sure if there's a better location there for this)

KingCam
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dude this is spicy content, cheers to everyone. Lets make lots of money

Broughtvulture
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Firemaking... Think you forgot incense Sticks.. lots of money makers there with slow xp

rolfhie
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For firemaking and prayer, making infernal yew incense sticks makes ~2m/hr, with ~100k prayer and ~80k fm xp/hr. Got 99 in both that way,

chriss
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what i found for money makers lately, these do not make lots of money but they do allow for making some profit while training skills:

herblore- cleaning herbs, im doing avantoe, kwarm, and spirit weed, making about 500gp to 1k per herb cleaned, they seem to buy/sell fast too.

firemaking- making incense sticks. doing the spirit weed sticks seemed to make about 1.5 to 3k profit per one made.

smithing- making steel bars, currently the iron and coal costs about 1.5k to make a bar worth a bit over 2k.

divination- currently im not seeing cursed energy in the game, but sparkling energy sells for about 500gp each.

archeology- use magic note paper instead of the dirt box, then sell the dirt on GE. this not only saves time, but the dirt often sells for double or triple the price of the notepaper, and in my experience the dirt rarely gives materials when sifting. and it is an easy 20 to 30k profit per 28 dirts.

musicuser
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Thank you for this guide! I just got caught off guard by you continuously saying 'amnica' instead of 'amica.' I had to replay it to make sure I was hearing it righ lol

jordanprichard
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I'm doing 4m per farming run. It's pretty easy though. Spirit Weed, Liptwurf roots, Dragon fruits, papayas, and grapevines. But I have all best in slot farming gear and the relic. It's amazing

viniciusnovelli
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For mining i just hit 99 less than a month ago, if prices haven’t changed it was more profit to mine dark animica with spirits than lights without spirits

BriflexHikes
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Your Runecrafting info is a bit incomplete. First off, Abyss Runecrafting is always more profitable because of magical threads. Secondly, the Explorer's Ring 2+ boosts your rune output slightly.
Assuming air runes, at 99 Runecrafting here's the optimal setup.

Threads of Fate + Abyssal Gatestone relics (68 Archaeology)
Augmented Wilderness Sword 4 (mobile perk), Explorer's Ring 2+ and Demonic Skull.
A defender so you can use resonance and bladed dive
Infinity Ethereal Outfit
5 pouches and an Abyssal Titan (93 Summoning)
Powerburst of Sorcery
Hero's Welcome for 5% more runes
Double surge unlocked
Keybound surge, barge, bladed dive and anticipation

Drink an extreme Runecrafting potion before you go. The final 11x multiplier requires 110 Runecrafting.

As soon as you cross the wilderness border, use anticipate and double surge to the Mage of Zamorak. You'll be immune to roots and stuns.
Use resonance if you spot a potential pker.

The wilderness sword is mostly there for the free Edgeville teleports. The Wilderness sword 4 is the only augmentable Wilderness sword.
You can instead augment a corrupt defender or better with mobile if preferred.

Defender is better than an offhand weapon or shield, because you can both bladed dive and resonance with it.

You can bring 101 essence a trip. This effectively translates into over 2200 air runes in a single trip with powerburst, or half that without it.
If you're skilled and you use bank presets accordingly, we're looking at 30 second trips. Each 4th trip is doubled through powerburst.
Wicked hood teleports are limited. This isn't and it's about 173k air runes or 11, 3m gp an hour from just the air runes.
An average of 30 magical threads can be expected, which adds another 7m gp roughly.

So Abyss runecrafting with optimal loadouts and efficient playing equals into over 18m gp an hour.
And that from crafting air runes. Who would have thought.

DefectivePieceofChalk