Combine Retro and HD Pixel Art in Godot 3

preview_player
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Using the viewport node in Godot we can render the game at two different resolutions. Which will allow us to get the best of the HD pixel art and the retro pixel art styles.

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0:28 I was surprised to see an unintentionally(?) comedic moment in a Godot tutorial. The rest of the video is pretty good. I especially like the editing. But that part actually made me laugh out loud.

KlausWulfenbach
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Very interesting! I never knew what viewports did exactly so thank you for that explanation. I would love to see a video on shaders. They seem very complex but worth the effort.

creekworks
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Dude, this is great! I had no idea how to do this, thanks!

Also that art is lovely i wonder who made it

fartfish
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In 1 minute you completely fixed the issue I was searching for a solution to. All my pixel art kept being distorted when moving and rotating, then I changed from viewport to 2D and it's fixed! Thanks so much! (I also watched the rest of the video and it's a really cool thing to consider as I continue developing my 2d pixel art game!)

BookSloth
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Thank you so much, after modifying a few things for Godot 4 I finally got my particle shader layer working thanks to you!

ostiosis
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Maybe copying the coords each frame is a bit choppy and could add sutter, if it's the case a RemoteTransform2D node can help, it just takes its Transform2D variables and apply them onto an other specified node. So here the camera one, affecting camera 2. Pretty sure it's the smoothest way but doesn't change the zoom or other camera specific things

Mysda_
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I'm thinking about making a pixel-perfect game but was considering using cutout animations for the characters. In theory, I could use higher quality cutouts and then pixelate them to match the rest of my game's graphics.

ResoluteGryphon
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I subbed. Need more pixelbashing techniques. Like, how to animate 2d assets like 3d models

vikingzeppelin
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can you do tutorial on how did you setup the low rez pixel art scene, its very for my game im working on, thanks and love your content as always <3

RGBA
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has anyopne figured out how to get this to work in godot 4?

lightcomic
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the viewport texture is just black and i dont know why. i already set the viewport to be transparent

CoolingTool
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I works really great, but everytime i spawn an object that has this effects on it the screen flashes bright green? Any fixes?

Dines
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Huh, if the dimensions of the Viewport and the TextureRect are the same as the game (256, 144), why do they display at a lower resolution?

samlee
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Hmmm, I followed this tutorial and almost everything works correctly. Oddly enough though the objects in the viewport load slightly away from where they are supposed to and snap into place in the first half second or so. Any idea what's up?

jaredelaw
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Is there a way to do this without a viewport but with a shader specifically for the particles?

oldfallstorm
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objects in viewport are not colliding?

tadhg