When You Should NOT Shoot in 24 FPS

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24 Frames per second is known to give your movies a more cinematic feel. But what about the times you don't need 24 frames?

What are some other situations you might use a higher or lower frame rate? In today's episode of Ask Aputure, Ted gives you 8 scenarios when you wouldn't shoot 24 frames per second.

Stay tuned to the end for the chance to win a prize!

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Shot & Directed by Nerris Nassiri:

#filmmakingtechniques #cinematography #filmproduction
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What tutorials would you like to see us make next?

aputurelighting
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I don't shoot at 24. I shoot at 23.976.

DylanBatesFilms
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If you simulate a security camera. (12 FPS)
Everything water or fire included. (60 FPS or higher)
Timelapse (1fps or lower)
If you want to use this shot as a poster or thumbnail (60fps or higher)
If you should in Europe interior (25 or 50 (reducing light flicker))
If you plan to use this shot with speed ramps (60fps or higher)
That’s it from me. Can’t think of anything else 😊

Infancinema
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Cool video but you got it wrong on the animation part. Disney classics, for exemple, were all shot at 24 FPS. With characters being animated on 2's or in 1's (every drawing being held for 1 or 2 frames depending on movement) Japanese animation perfected this technique called frame modulation and basically it's about how more movement on screen needs more frames and less movement doesn't need as much. But backgrounds and things like moving the camera (technically it's the drawing that moves, not the camera btw) always has to be animated on 1's or else you get an unpleasent sense of jitter. Therefore everything from classic to stop motion, to TV shows are almost always shot on 24FPS. As an animator, I felt I had to comment on this ;)

felseven
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Title is not at all what I was expecting and the huge irony of THIS video being 24 FPS

EposVox
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Quick and straight to the point. Thank you

CollinAbroadcast
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For animation, feel free to set it up as 24fps just in case you need the fps for quicker scenes, but you can reuse frames and recreate the looks of 12 fps. If you use the same frame twice its like working in 12fps.

HappyTimesTV
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Even in 24 fps films if you have an action sequence that you are going to slow down later, you can shoot that shot in 48 or 96 FPS.

RideWithRahulOfficial
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Might have mentioned why low Frame Rate is used: to save money.

Film and Animation is more expensive at high Frame Rate, with Digital the expense gets passed on to Storage (which unlike Film is reusable).

Shooting at 3 or 4 times the normal Frame Rate (if you have light) allows Slo-mo and if a Frame gets ruined (blow out) you've got a chance to save the Shot.

Also Digital Post Stabilization benefits from higher rates, especially when you're outputting at a lower Rate and the Software can choose the best Frame out of 3 or 4.

Thanks for these Tutorials,
Rob

LowLightVideos
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What about if you re in Australia and you want to eliminate light flicker by shooting at 50fps?

WalrusRiderEntertainment
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Old timey animation wasn't shot at 12fps. It was often animated at 12 fps or sometimes 8 fps or even 4 fps. But the films (sound era at least) were shot at 24 fps doubling or tripling the cells to make up the difference. Very rarely was anything ever animated at 24fps (aka complete animation) but that's not the same as the frame rate of the film.

BillStreeter
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Dude is talking with his eyes closed. How skilled is he!

heerahyouvraj
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You forgot to mention the difference between interlaced and progressive, filming in 30 frames per second interlaced (29, 97i) looks very fluid (soap opera), the motion is the same as 60i but with less resolution, while 30 frames per second progressive (in example like most android phones) is very different, it will look very similar to 24 frames per second.
So if you want to shoot something for internet that looks like and old TV show with Soap Opera effect, you need to shoot in 60p, not in 30p, because the fluidity of 60p is much more closer to the perceived motion of 29, 97i (the frame rate of NTSC)

TobiAnimados
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Since we're here, on YouTube the standard has quickly become 60fps with vloggers, 24fps or higher with animators, 60fps for gameplay footage (with a lower framerate of 30 fps for added facecam), and around 29-27fps for livestreaming.

Most of this, I suspect, is because of the encoding limitations that each genre of video has and it's specific relation to YouTube.

ObserveTheCelestial
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This video was shot and delivered in 24fps...

spencerhalse
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Sherlock actually shot fight scenes at a much higher frame rate for slow motion, choosing to speed it up in POST when necessary.

kylerobbable
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Another situation is when using a green/blue screen. If you shoot at higher frame rates, you help the software in understanding the footage better as you reduce motion blur (which is almost impossible to key out!)

armaandua
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For Timelapse shots, you need to compress time and in order to achieve a nice timelapse shot, I'll usually shoot anything from 1 frame per second to 1 frame every 3-5 seconds. Night timelapses and astrolapses could even range up to 1 frame ever 30 seconds.

EricMerrow
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Shoot in 120fps if you can, and if you need to output to both 24 and 30fps; it's evenly divisible to both.

genjii
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A lot of misinformation. Yes, silent films were shot at lower frame rates. But they were also PROJECTED at the same frame rate, thus making for motion nearly as fluid as anything you'd watch today. One of the most misrepresented aspects of cinema is showing beautifully lensed silent films sped up to ridiculous fast motion. 24 fps was introduced for sound - not picture. Animation was NOT shot 12 fps. If one wanted to decrease animation cells to shoot, then a single cell could be shot over multiple frames. But as long as it was sound, it was still 24 fps, with Disney creating separate cells for EVERY frame shot. Come on!

josh