COD: Modern Warfare II - All Weapon Reload Animations in Third Person | 4K | Ultrawide

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0:00 HANDGUNS
0:28 ASSAULT RIFLES
1:23 BATTLE RIFLES
1:44 SUBMACHINE GUNS
2:30 SHOTGUNS
2:57 MARKSMAN RIFLES
3:32 SNIPER RIFLES
4:02 LIGHT MACHINE GUNS
5:12 LAUNCHERS
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That's some good reloading animations considering that a lot of third person shooters have pretty simple reload animations because the user never really tends to see them very well.

MarkusHansson
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For everyone saying it’s fast, it’s an arcade shooter. Want realism? Go to insurgency. Also, it’s not exactly wrong to put an empty mag back in it’s pouch, saves on resources resupplying a troop when all you have to give them is bullets and not a full mag

notarussian
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The animation team pretty much singlehandedly carried this game. If it weren't for stuff like this it wouldn't feel half as good to play.
Plus in interviews you really see that the head of animation actually cares about the game and his art. Because this is absolutely art.
The same can not be said about some other aspects of the game.

Scott.E.H
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I genuinely did not know that the Javelin/JOKR actually had a proper reload. I thought the operators were just discarding them!

RMediaObelisk
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1:40 DUDE the sound of the empty PMAG is literally PERFECT, you can hear the plastic of the mag and spring inside bouncing around after hitting the ground 😮‍💨😮‍💨🙌🏽🙌🏽

Lawnyyy-
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The infinity ward animation team is probably one of the best when it comes to reloads and detail.

Kilo_
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The most insane part is that 3rd person perspective isn’t a main focus of this game and the animations are this insanely good. If you compare this to any triple A game that is strictly third person you will realize how good these animation’s actually are.

Krysis
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Definitely a step up over previous games that’s for sure. I remember looking Bad Company’s third person animations and thinking how incredible that looked and that was all the way back in 2008

AHPcameron
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That Carl Gustav reload was pretty cool honestly.

reney
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I remember back in old CoD where you character just touch the mag like COD4 or simply slap it lol, I love when games make both 1st person and 3rd person reload animations identical

soufinator
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0:00 I love that the video starts with his character looking at the camera.

gmboy
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Animation and model team along with all the presentation teams, they all did very well. Wish I could say for the UI/UX and the heads in charge of content planning and user experience. The game balance teams though are fine, they did well.

kikimoraharpie
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*the Operator is giving us free social credits XD*

OperatorJackYT
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*The third person animations are really good*
*so far I see no errors*

Edit: apart from the animation putting the used mag back in the mag holder, pockets etc. Is too fast.... lol *BUT IT'S AN ARCADE GAME OKiE? CALM DOWN NERDS*

OperatorJackYT
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usually they skimp out but because of third person moshpit. Im glad they went these far!

guard
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Wow this is just above and beyond. The animation team at IW has knocked it out of the park again

thndr_
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Handguns:
0:06. P220.
0:10. Dessert Eagle.
0:14. Glock 17.
0:18. Smith & Wesson Model 500.
0:23. Glock 18 (FAB Defencs KPOS)

Assault Rifle:
0:27. HK416.
0:32. HK416 (shotgun).
0:36. Scar-L.
0:41. FN40gl.
0:44. AK-103.
0:49. GP-25.
0:52. HK-93A2
0:59. Aug-A1.
1:03. M16.
1:09. M203.
1:12. AKS-74U.
1:17. AK-105.

Battle Rifles:
1:22. G3.

SMGs:
1:44. MP-7.
1:48. XM8.
1:53. MP5A3.
2:14. Bizon.
2:17. P90.
2:24. Kriss Vector.

Shotguns:
2:30. Remington 870.
2:43. Double Barrel Shotgun.
2:48. Benelli M4.

Sniper Rifle:

Andypratt
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This is pretty cool, i like how this animations are more detailed
Also i think there are some guns with ADS 3rd person animations

unchartedcool
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This is probably the only comment pointing out how satisfying the reload sounds were

ThatGuy-moro
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I dream in the future games will be so detailed the reload takes mags out of individual pouches and its shown in 3rd person

Krejii