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Julie Dirksen: Designing for how people learn
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Learning content design
Core to the role of Learning and Development, the design of learning content is nonetheless too often undertaken in an ad hoc way, with design guided by aesthetic sentiments or even whim rather than by solid principles of scientific research and trade craft. In this session renowned learning designer Julie Dirksen draws on her extensive experience to give a master class on how to make sure your materials do their job of helping people learn as effectively and enjoyably as possible.
Designing for how people learn
Julie Dirksen, Independent Consultant and Instructional Designer
People who design for learning applications often face the same challenges repeatedly -- including getting and keeping people's attention and developing complex skills (rather than simply conveying information). There are answers that are emerging from other fields, such as neuroscience, behavioural economics, game design, and even architecture. In this workshop, you will practise getting to apply some of these ideas to the design of learning applications.
How do you really get people's attention?
Why do people still do the wrong thing when they know better?
Recognising and designing for different types of memory
Designing for knowledge and designing for skills
Maintaining motivation
Core to the role of Learning and Development, the design of learning content is nonetheless too often undertaken in an ad hoc way, with design guided by aesthetic sentiments or even whim rather than by solid principles of scientific research and trade craft. In this session renowned learning designer Julie Dirksen draws on her extensive experience to give a master class on how to make sure your materials do their job of helping people learn as effectively and enjoyably as possible.
Designing for how people learn
Julie Dirksen, Independent Consultant and Instructional Designer
People who design for learning applications often face the same challenges repeatedly -- including getting and keeping people's attention and developing complex skills (rather than simply conveying information). There are answers that are emerging from other fields, such as neuroscience, behavioural economics, game design, and even architecture. In this workshop, you will practise getting to apply some of these ideas to the design of learning applications.
How do you really get people's attention?
Why do people still do the wrong thing when they know better?
Recognising and designing for different types of memory
Designing for knowledge and designing for skills
Maintaining motivation