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DXGL
0:04:09
DXGL 0.1.0
0:01:34
DXGL 0.5.2 DPI Settings
0:00:29
[FIXED IN r833][DXGL 0.5.14] [WindowBlinds 10.65] - DXGL Config glitch - Missing checkboxes
0:01:04
DXGL Test - Raster operation Blt() Test [0.5.15]
0:01:04
DXGL Test - SetCursorPos test [0.5.15]
0:03:08
DXGL 0.5.16 - Surface/Texture format test
0:01:02
DXGL 0.0.4
0:02:32
DXGL 0.0.5
0:04:40
Comanche Gold Stockpile DXGL Full HD 1080p
0:00:38
DXGL 3D rendering sneak peek
0:00:44
DXGL Test - Mirrored and rotated Blt() test [0.5.15]
0:01:16
DXGL 0.5.18 - Window API Test
0:02:49
DXGL 0.1.6 - Lands of Lore III (software renderer) Running from Hard Drive
0:01:39
DXGL 0.0.1 Test Run
0:01:05
DXGL 0.3.1 - Streets of SimCity with NVIDIA FXAA
0:02:07
DXGL 0 0 2 Release and Test Run
0:01:55
DXGL 0.0.3 Release and Test Run
0:02:20
DXGL 0.5.11 - Zelda Classic 4:3 Aspect Ratio Fix
0:02:05
DXGL Test - Source color key override test [0.5.15]
0:01:50
DXGL Test - Vertex shaders
0:01:39
DXGL Test - GDI test patterns [0.5.15]
0:00:53
DXGL Test - Mouse pointer event test [0.5.15]
0:01:06
DXGL Test - Random color fill Blt() patterns [DXGL 0.5.15]
0:00:47
DXGL Moving Notice
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